太空基地
在 太空基地 中,玩家扮演小艦隊的準將角色。船隻開始停靠在它們的站點,然後在您指揮下委託新船隻時部署到各個區域。使用貨船從事貿易和商業活動;採礦船以建立經常性基礎收入;和運營商傳播你的影響力。為一個部門的新準將建立新的殖民地以獲得更大的影響力。獲得足夠的影響力,你就可以晉升為海軍上將!
太空基地是一款快速學習、快速上手的骰子遊戲,它使用了其他遊戲中常見的"我擲骰,每個人都得到東西"的核心機制。它也是一款策略引擎構築,使用玩家板(你的的太空基地)和你可以購買並添加到玩家板的太空船卡。不僅僅是你購買的卡片的能力,購買它們的順序也對你的引擎產生了有趣的影響,這使得這款遊戲的引擎構築與類似遊戲中看到的不同。玩家可以將他們的引擎構築出多個方向:高賠率和爆炸性收益、低運氣和穩定收入、從最後一個到第一個啟動的大型結束遊戲組合技,或混合搭配方法。歸根結底,太空基地是一款你可以在剛開始玩的第一輪或第二輪中教每個人如何玩的遊戲,並且令人滿意地融合了擲骰子的運氣和具有挑戰性的戰略選擇。
玩家人數: 2 - 5
遊戲歷時: 15 mn
複雜度 2 / 5
在線上玩 太空基地 以及 959 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 太空基地 以及 959 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Overview
In Space Base, you gradually build up a fleet of ships to gain rewards according to dice rolls. Your board has 12 sectors, corresponding to different outcomes of a dice roll. Each turn, all players will have a chance to activate cards in sectors that match the dice values (either individually or their sum). As new ships are added to your fleet, the current card in that sector will be "deployed" above your board, allowing it to trigger on other player's turns.
Bug Warning
The #8 card U.E.S. Collins which allows you to move a cube (among other effects) does not in fact allow you to move a cube.
Card Design
Each card shows:
- Card cost (upper left corner)
- Target sector (upper right corner)
- Station rewards (central region, blue)
- Deployed rewards (lower region, inverted, red)
Game Setup
The game board contains 3 main areas: individual player boards, a Shipyard with 6 face-up cards from Level 1/2/3 decks, and a set of yellow Colony cards (one per sector).
Each player's board is seeded with an identical starting set of ship cards. Players are randomly assigned a card from the Level 1 deck, which is added to their board. Players start with 0 points, 0 income, and 5 credits (minus the cost of their starting card). Additional bonuses are assigned based on turn order:
- 1st Player: no bonus
- 2nd Player: +1 credit
- 3rd Player: +2 credit
- 4th Player: +1 income
- 5th Player: +1 income
DETERMINE STARTING PLAYER
The player who drew the card with the highest sector number is the starting player and takes the starting player card. If two or more players tie for the highest sector number, each tied player rolls the dice and the player with the highest dice total is the starting player.
Light-Speed Variant
The Light-Speed variant accelerates the game by deploying more ships at the start:
- Each player starts with 15 credits and 1 income
- Players are dealt 4 Level 1 cards and 2 Level 2 cards. They choose which cards to keep, but must pay the cost for each one.
- The player who spent the fewest credits starts. Starting bonuses for other players are the same as the base game.
Gameplay
Roll Dice and Activate Sectors
The active player rolls 2 dice. All players then choose which sectors to activate, based on the die values. Players may choose either the sector that matches the sum of the dice or both sectors that match individual die values. If both dice show the same value, then that sector can be activated twice. The active player takes the reward shown on the station card for that sector (blue section), and the other players take the rewards for all deployed cards above that sector (red sections).
Buy New Cards
The active player then has the option to buy cards from any of the face-up Shipyard rows (Level 1/2/3) or the yellow Colony cards. The purchased card is placed in the corresponding sector, and the previous station card is moved to the sector's stack of deployed cards. After a card is purchased, the player's credit total is reset to their income level, regardless of the cost of the card (any purchase "spends" all of your available money). The active player can choose to skip this purchase, saving their credits for a future turn.
When a yellow Colony card is purchased, the player instantly receives those points and the card is placed in the corresponding sector. That sector no longer triggers any rewards during their turn, though deployed rewards may still be triggered on other players' turns. No further cards may be bought for that sector.
Rewards
Basic Rewards
Most cards contain one of the 3 basic rewards: credit (coin), income (planet), or VP (rocket).
Charged Abilities
Cards with a square outline have charged abilities. The ability must first be charged, then can be triggered. When the corresponding sector is activated, a charge cube is added to the card. Only after the required number of charge cubes have been added, can the ability be triggered. The ability can be triggered on the same turn it is charged, but can also be saved to use on a later turn. The background color behind the ability's text indicates when that ability can be used: on your turn (blue), others' turns (red), or any turn (green). The game will show a prompt when a charged ability is available for use.
Other Reward Types
- Claim a card - take a card for free
- Buy a card - purchase a card in addition to their normal Buy action. This buy only costs the required credits (not all your credits).
- Arrows - use the rewards from a neighboring card.
- Dice + Arrows - use the rewards from the next higher sector (only if you choose the dice sum).
Game End
The game end is triggered once a player reaches 40 VP. A few additional turns may be played, until all players have had an equal number of turns.
The player with the highest VP total is the winner. In the case of a tie, additional rounds are played as needed.