Zola
Zola 規則:你可以進行一個非捕獲,國王般的移動,遠離棋盤中心,直線距離。
或者,您可以進行皇后般的移動,捕獲與棋盤中心同樣距離或更近的棋子。
目標是徹底移除對手所有棋子。
感謝Tisaac, Victoria La, Robinzig, 還有Hersh 幫助我改正錯誤... 並感謝我的幫助。
瀏覽器頁面 Julica修改了程序,以便在添加遊戲選項之前開始遊戲。
相片。
Zola 是一個簡單的遊戲。
「檢閱動態遊戲」功能讓您清楚而完整地了解正在玩的 Zola 的樣子。發布正在進行的遊戲圖片不會實質添加任何內容。
因此,我藉此機會向您展示了 Zola 本人,設計師本人,以及我在蒙古生活的所見所聞。
Zola。一隻住在我建築工地的小狗。我和我友好的母牛。一些鄉村場景。
設計。
玩家人數: 2
遊戲歷時: 17 mn
複雜度 1 / 5
在線上玩 Zola 以及 963 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 Zola 以及 963 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Gameplay
- 18 checkers each of orange and black are placed on a 6x6 board.
- On your turn, if you choose not to capture, move 1 space in any of 8 directions to be farther from the center.
- If you choose to capture, move any number of spaces in any of 8 directions to capture it. The distance afterwards must not increase.
- If you cannot move, you must pass.
Mark Steere designed Zola in February 2021.
INTRODUCTION Zola is a two-player game played on a 6x6 (or 8x8...) checkerboard initially filled with a checkered pattern of red and blue checkers. The two players, Red and Blue, take turns moving their own checkers, one checker per turn, starting with Red. If a player has a move available, they must make one. If they have no moves available, they must sit the game out and wait until they do have a move available. At least one of the two players will always have a move available. Draws cannot occur in Zola.
MOVE TYPES There are two types of moves in Zola: non-capturing and capturing.
NON-CAPTURING MOVES The non-capturing move is a king-like move to an adjacent (horizontally, vertically, or diagonally), unoccupied square. A non-capturing move must increase the straight-line distance to the center point of the board.
CAPTURING MOVES The capturing move is a queen-like move along a straight (horizontal, vertical, or diagonal) sequence of zero or more unoccupied squares terminating with an enemy-occupied square. The enemy checker is removed and replaced with the capturing checker. A capturing move must maintain or decrease the straight line distance to the center point of the board.
OBJECT OF THE GAME To win you must capture all enemy checkers.
Mark's other games can be found at marksteeregames.com
End of Game
- If you capture all 18 opponent checkers, you win.
- There cannot be a tie as at any time at least 1 of the players can move.