In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.
In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.
To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base.
After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.
If you're fond of these kind of games, you absolutely need to play this one. It has won many awards worldwide and the fact that it will require a lot of analysis should prove how deep it is, all while being accessible.
**Check the game page by clicking this link:
**https://boardgamearena.com/gamepanel?game=paxpamir
Designed, published and all crafted by Cole Wehrle, we would like to thank him for the authorization to bring his game to our platform. We would also love to thank Thalack for the development of the game. It plays beautifully, and if you like it, don't forget to support the publishers and grab a copy of the game.
That's it for today!
Next week is gonna be more relaxed. I see animals and another big release.
Like we have done for a few years now!
Thanks for your support, play fair and... take care!
PAX PAMIR:專業且緊湊的權力遊戲!
在《Pax Pamir》中,玩家扮演十九世紀的阿富汗領袖,企圖在杜蘭尼帝國覆亡後建立一個新國家。
西方歷史經常將這段時期稱為“大博弈”,因為歐洲人試圖利用中亞作為自己競爭的舞台。
在這款遊戲中,阿富汗人試圖為了自己的目的而操縱闖入的弗倫吉人(外國人),並以嚴格的角度來審視一眾帝國。
在遊戲玩法方面, Pax Pamir是一個非常簡單的畫面建構者。
玩家大部分時間要從中央市場購入手牌,然後在手牌前的區域(稱為宮廷)打出這些牌。
紙牌將單位添加到遊戲地圖中,並授予訪問權限,可以採取其他行動來擾亂其他玩家並影響遊戲進程。
最後一點值得強調。
儘管每個人都在建立自己的牌,但遊戲為玩家提供了多種直接或間接幹擾彼此的方式。
為了生存,玩家將組隊成聯盟。
在整個遊戲過程中,當解決一張稱為「統治檢查」的特殊卡片時,玩家將評估不同聯盟的統治地位。
如果單一聯盟在其中一項檢查中處於絕對領先地位,那麼忠誠於該聯盟的玩家將根據他們在聯盟中的影響力獲得勝利分數。
然而,如果阿富汗在其中一項檢查中仍然四分五裂,玩家將根據他們的個人權力基礎獲得勝利分數。
每次統治檢查後,都會檢查勝利,並且遊戲將部分重置,為玩家提供實現其野心的新嘗試。
當單一玩家能夠領先四個或更多勝利點時,或者在第四次也是最後一次統治力檢查解決後,遊戲結束。
如果你喜歡這類遊戲,那你絕對需要玩這款遊戲。
它在全球範圍內贏得了許多獎項,事實上,它需要大量的分析,這應該證明它有深度,同時又易於理解。
點擊此連結查看遊戲頁面:
https://boardgamearena.com/gamepanel?game=paxpamir
由Cole Wehrle設計、發布和製作,我們要感謝他授權將他的遊戲帶到我們的平台。
我們也要感謝Thalack對遊戲的開發。
它玩起來很漂亮,如果您喜歡它,請不要忘記支持發行商並獲取遊戲的副本。
今天就這樣!
下週會比較輕鬆。
我看到了動物和另一個重大發布。
就像我們幾年來所做的那樣!
感謝您的支持,公平競爭,...
保重!