桌遊競技場(Board Game Arena)團隊 聯絡我們
DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
Is the - Once upon a time - for boardgames.
Draasill
If at first you don't succeed, it's because the Dungeon Master hates you.
xate
Will Cook For Boardgames
(literally)
(literally)
LeifGo
Champion of bad dice rolls
p1ngouiin
BGA lead system administrator, DevOps, (board)geek, and biker ✌
lordalx
Here comes a new challenger!
BROT42
BROT42 needs some time to think
thoun
BGAddict
Lymon Flowers
We don't stop playing because we grow old; we grow old because we stop playing. But my artery disagree with that.
社群仲裁者
matte_segel
«╬♣
MegaRedSSJ3
Board game collector and regular player.
Gilbert of Talagbar
I prefer turn based tables.
Lukasz83
I speak Polish and English.
The Cereal Killer
Power Resides Where Men Believe It Resides.
Gilson Segundo
Conheça a Boar Games:
www.boargames.com.br
www.boargames.com.br
theroguebard
Games are fun. I like games.
decimalpwo
来跟大佬们学习学习
Board_game_hat
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
遊戲開發人員
ufm
開發遊戲: 黃色矮人, Hoola, 鬥地主, Toepen, The Brambles, Spring Cleaning, Orchard, Bahama Taxi, 弒君者, 花見小路, Two-Ten-Jack, Go-Stop, The Last, 五子棋, Narabi, Art Thief, Poker Dice, 金羅米牌(Gin Rummy), Five Three Five, Power Vacuum, Pinochle, Heckin Hounds, 正中紅心, Sergeant Major, Ludo, Fibonachos, Forage, Tumbleweed, 妖怪七重奏, 大老二, Nap, Cradle to Grave, Claim, resist, Twin Palms, Tiến Lên, Mia, Euchre, 林中狐二重奏, Expressions, President, 冰雪連天, Sasaki, German Whist, ECK, Enemy Anemone, Grove, 玉攻棋, Baby Dinosaur Rescue, Spite and Malice, Rummy, Dobro, Pescado Novo, Dungeon Rummy, Yaniv, 釣魚趣, Golf, Kings in the Corner, Crisps, Canasta, Briscola, 六百間, Seotda, Cucumber, Cheez-Tricks, Dickory, Sail, Durak, 生活, 林中狐, Open Face Chinese Poker, Qu4to, Lure, For Northwood!, Fruit Picking, La Marche du Crabe, 31, Schnapsen, 福爾摩斯 13, Park Life, 快艇骰子, 韓國花牌, Tranquility: The Ascent, Knockout Whist, 多米諾骨牌, Greasy Spoon, Blot, 排七, Coupell, Nylon-ppong, Mighty, HUND, Lunar, Lepidoptery, Pyrga, Regidice, 夏威夷花札, Écarté, Stonks, Onda, 傷心小棧, Pier 18, 二十一點, Farkle, f
A floating octopus adorabilis
Moof
開發遊戲: 瘟疫危機, It's a Wonderful Kingdom, 傳城事記, Khiva, Dobble Connect, The Yellow House, 富饒之城 2, Faraway, Gang of Dice, Solstis, 數字戰爭, Capybara'n'Capybara, Jekyll vs. Hyde, My City: Roll & Build, Roll'n Bump, Mojo, Pocket Cats, Middle Ages, Dracula vs Van Helsing, Ekko, Betta, 永恆之谷, Lost Seas, Dicy Cards, 12 Chip Trick, Umbrella, 血色狂怒, Captain Flip, Vaalbara, 小小世界, Perfect Words, Giraffe Raffe
Tisaac
Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
開發遊戲: 星際探險隊, 熱力狂飆, 農家樂, Coal Baron, Alhambra, 強國爭壩, Yin Yang, Ancient Knowledge, 尼達維爾, Gold’n’Crash, Memoir '44, Kingdom Builder, 雅典衛城, 砰!, 太空議會, 星際探險隊:深海任務, Santorini, 方舟動物園, 歡迎來到, 奇境幻旅, Number Drop, 搶地盤, Rauha, 語破天機, 未知行星, Simplicity, 鐮刀戰爭, Papayoo, 洞穴農夫
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
Een
-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
開發遊戲: 西洋棋, 栗子叔叔的桌上寶, Outlaws: Last Man Standing, 齋普爾, 迴轉壽司, 跳棋, Tobago, Lines of Action, 五子棋, 銀杏城, 大漠商豪, 波多黎各, 薩米板棋, 繽紛彩球, 七變萬畫, Djambi, Secret Moon, 矮人礦坑, 米勒山谷狼人, 精靈國度, Eminent Domain: Microcosm, 東海道, Diam's, 神秘大地, 來來(兩人花札), CuBirds
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
stefano
開發遊戲: Herooj, 小小工廠, Guile, The Gnomes of Zavandor, Samarkand, Balloon Pop!, Morocco, Queens & Kings ...A Checkers Game, Dice Theme Park, BuyWord, Rainbow, 戰士, Break the Code, 欲罷不能極速版, Isle of Trains: All Aboard, The Mother Road: Route 66, Verona Twist, Tinners' Trail, Mercado de Lisboa, Empire Plateau, 動物園大亨, My First Castle Panic, 迴轉壽司派對, Pyramid Poker, 縱橫股海, 我是大老闆
Mogri
開發遊戲: 美麗新世界, Caper: Europe, Blue Skies, 馬拉開波, Jump Drive, 村民, 不速之禮, Envelopes of Cash, Arctic Scavengers, Cosmoctopus, Streets, Daybreak, 蓋亞計劃, Harvest, The Great Split, Spots, Art Decko, Strawberry Sunset, Space Station Phoenix, Astra, Beyond the Sun, Mini Rogue
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
n_e_s_s_u_n_o
開發遊戲: Rolling Pins, Resolve, Block Arena, Vault A Den of Thieves, Shifting Stones, Dance of Muses, Diceathlon, Inverted Dice, 怪獸去哪兒, Micro Midgard, Zefiria, Xxung, Geek Out! Masters, Nacho Pile, Micro Dojo, Zuuli, Lines of Action, GrumbleStone, Pugs in Mugs, Belladone Bluff, Vault A Solitaire Dice Game, 母雞啊
Victoria_La
開發遊戲: Eminent Domain, Isaac, 文明繪卷, Russian Railroads, Signorie, 金字塔之謎, 拼布藝術, 明治維新, Khronos, 地城寵物, 群龍列戰, 重塑火星, 人類源起, Eminent Domain: Microcosm, 馬德拉, 終極鐵路, 海戰棋 (紙筆版), 多米諾王國, 蟲蟲攻防戰, 香料之路, Lewis & Clark
I enjoy playing boardgames and also develop them for BGA in my spare time
tchobello
Rock you like a hurricane
開發遊戲: Boomerang: Australia, Worldwide Tennis, Machiavelli, Le Roy des Ribauds, 地主, Sensei, 極地探險:西北航道, Linx, Room 25, Legends of Hellas, 御竹園, Orion Duel, Khronos, Boomerang: Europe, Caïrn, 人類源起, Egocentric World, 戰爭之匣, Dungeon Twister, Duck & Cover
Here I amRock you like a hurricane
Kayvon
If you're a publisher looking for a slick implementation, send me a message.
開發遊戲: Streets, Daybreak, 蓋亞計劃, Harvest, The Great Split, Spots, Art Decko, Strawberry Sunset, Space Station Phoenix, Astra, 怪獸工廠, Mini Rogue, 美麗新世界, Caper: Europe, 馬拉開波, Jump Drive, 村民, Envelopes of Cash, Arctic Scavengers, Cosmoctopus
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.
darhf
開發遊戲: 卡坦島, 下一站:東京, 奧法之戰, Mega Jackpot, 七大奇蹟:建築師, Color Flush, Next Station: Paris, 森生不息, 光合作用, Looot, 追星人, Mech A Dream, 重塑火星, Lost Explorers, Nanatoridori, 下一站:倫敦, 石連一線, 璀璨寶石, Slide
Mistergos
開發遊戲: Trekking the World, Clash of Decks: Starter Kit, Volto, Room 25, Trek 12, Ticket Gagnant, Mythic Battles: Ragnarök, Rallyman: GT, 超級夢幻大亂鬥, 西國建築師, Hadrian's Wall, 星際探險隊, 時空亂序, DIG UP Adventure, Chakra, 文明時代, 截碼戰
LeSteffen
開發遊戲: 薩加尼, Norsemen, 榮耀之城, Tiny Turbo Cars, Battle Spirits Saga, 自然法則, 蒼翠之星, 字跡探險隊, 卡卡頌:獵人與採集者, Splito, Timeline Twist, Kami, Farm Club, D.E.I.: Divide et Impera, Inori, 洛可莫莫
MarkSteere
My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
開發遊戲: Dodo, Oust, Impasse, Gopher, Rive, Hadron, Mod Ten, 破冰船, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
Galeelox
開發遊戲: Almadi, Amalfi, Odicey, 小島, Sahwari, Ratjack, 降妖伏怪, Rainforest, Flowers, Maps of Misterra, 獵頭季, Scriptoria, Gosu X, Eternitium
vincentt
開發遊戲: 強國爭壩, 古文明建築師, Memoir '44, 鐮刀戰爭, 鍛骰物語, 星際探險隊:深海任務, 奇境幻旅, 中世紀建築師, Number Drop, 方舟動物園, 農家樂, 洞穴農夫, 尼達維爾
Let's roll :)
apollo1001
開發遊戲: Buttons, 巫術學院, 九子直棋, Veletas, 大五月花號, Exploration: Warzone, 回憶三重奏, 卡卡頌, Mammalath, 文明繪卷, Sapiens, 彩虹小鎮
jordijansen
Developer of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
開發遊戲: Quibbles, 爆炸貓, Crypt, Forever Home, 奧爾良, 天合小隊, Festival, Dog Park, 王國製圖師, 忘憂繪卷, Fromage
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
firgon
developpeur BGA si l'occasion se présente. Contactez-moi.
開發遊戲: Boreal, Dice Hospital: ER – Emergency Roll, 未知行星, Hydroracers, Forest Shuffle, Flowers: A Mandala Game, Colorado, Gold’n’Crash, OASIS New Hope, Treos, Rauha
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.
Mizutismask
開發遊戲: New York Zoo, Expeditions: around the world, Inside Job, 嗒寶, Harmonies, Get the MacGuffin, Festi’vibes, Just Desserts, Nimalia, 四季物語
Sourisdudesert
開發遊戲: Hack Trick, Alhambra, Dungeon Twister, 卡卡頌, 龍年, 石器時代, Donuts, 銀河競逐, 角力棋, 失落的城市
Let's be serious: it's a game.
A-dam
開發遊戲: Penny Press, Medo, Hypnosia, Marram, 快艇骰子, Circle of Life, The King's Guild, Wastelandia, Blooms, Mattock
hersh
開發遊戲: 龍城對壘, Tiny Farms, 地產達人, Chocolate Factory, 馬可波羅 II — 可汗的託付, 馬可波羅, Piepmatz, 拉格蘭哈莊園, Obsession
GTSchemer
開發遊戲: Go Goa, EKONOS, 連線計畫, Strands, Lielow, Rift Valley Reserve, 夢幻小隊!, Roll Into Town, Ghost At Home
pikiou
開發遊戲: 圖爾奈, 卡拉拉的王宮, 步步為營, 量子戰爭, 時光大師, Sobek, Metromania, Gear & Piston, 席迪特戰記
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
Archduke
開發遊戲: Polis: Fight for Hegemony, 奧丁的盛宴, 骷髏牌, 深淵之王, Rest In Peace, Karvi, Crime Zoom: A Dirty Objective, Botanicus
Rashly grab a demo for tabletop play (9)
DrKarotte
開發遊戲: Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat, The Ruhr: A Story of Coal Trade, SOLO
Stets auf der Suche nach frischem Löwenzahn...
XCID
開發遊戲: Lucky Numbers, Fai-fo, Boomerang: USA, Boomerang: Europe, Schrödinger's Cats, Boomerang: Australia, Imhotep
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
MGoulet
開發遊戲: 神機妙算, 13 道線索, Chemical Overload, Dungeon Roll, Goblin Hood, Cannonades, Wizards of the Grimoire
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
bennygui
Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
開發遊戲: 貓島奇緣, Draft & Write Records, Gold West, Romi Rami, GOLDblivion, 藍星, 熊熊公園
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion, Romi Rami and Draft & Write Records.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
VinceS
開發遊戲: Spades, 糟了個糕!, 六子棋, Hugo, 獴鷲派對, Murus Gallicus, Piraten kapern
Volker78
開發遊戲: 精靈國度, Rage, 城主, Haiclue, Thurn and Taxis, 洪水警報, Pingimus
MathCT
開發遊戲: Mythic Battles: Ragnarök, Undergrove, Biomos, letsgotojapan, 動物將棋, High Season, 魔法秘笈
XiaoYi
開發遊戲: 15 Days, All In, Legend Raiders, 冰糖葫蘆, 性格靈通, Spirits of the Forest, golems
千里之行,始于足下。
Lunalol
開發遊戲: The Great American Fox Hunt, 太空帝國 4X, Talon, Quartermaster General: East Front, Unconditional Surrender! World War 2 in Europe, Quirky Quarks, Age of Champagne
tilalilalou
開發遊戲: 歷史巨輪:人類文明新篇章, 寂靜迷航, 歷史巨輪, 卓爾金曆:瑪雅日曆, 綿羊爭牧場, 多米諾王國
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
Morgalad
INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
開發遊戲: Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island, 印加寶藏, Santorini
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
Sir Heo
開發遊戲: 曼荼羅, 煞有其時, 哈達拉, 墨西加, 蒂卡爾古城, 玻璃之路
pasko92
開發遊戲: The Shipwreck Arcana, On Tour, Roll to the Top: Journeys, boop., Mountain Goats, River Valley Glassworks
Developer of boop., Roll to the Top: Journeys, On Tour, Mountain Goats and other BGA adaptations. Send me a message if you're looking to adapt your game!
stst
開發遊戲: ONE, 圍棋, 美國播棋, 攻頂棋, Nautilus, 新演化論
RicardoRix
Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Pax Pamir.
開發遊戲: Detective Poker, Finity, Palace, Saint Poker, Auntie Mildred's list of random tasks, Commander Chess
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Pax Pamir.
paramesis
開發遊戲: 展翅翱翔, New Frontiers, 卡內基, Off the Rails, Stupor Mundi
KuWizard
I am a Russian living in the UK. Would love to play some boardgames IRL!
開發遊戲: 砰!, 火星骰, 3000 Scoundrels, 獨家暗語, Simplicity
Hi! I am a developer of Martian Dice, Just One and 51st State, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!
quietmint
開發遊戲: Hardback, Santorini, Taluva, 政變疑雲, Now Boarding
More word games, please!
joezg
開發遊戲: Mr. Jack, 吹牛, Donuts, Railroad Ink, 聖鳥之城
Let me teach you this delightfully silly game
PaulCBirch
開發遊戲: Bloxo, Super Mega Lucky Box, Chimera Station, 為滋瘋狂, 龍之森
AmadanNaBriona
I implement games for BGA as a hobby.
開發遊戲: The Lady and the Tiger (Doors), For-Ex, Trick of the Rails, 龍年, Perikles
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.
vurtan
開發遊戲: Knister, Road to 300, Framework, Applejack, splitter
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
marcgenesis
開發遊戲: Djambi, 大地傳說, 空中之城, Oh Hell!, Logger
AxeCrazy
開發遊戲: Cookie Addict!, Qango, Metz, Amazonas, Bauer
Boardgamer for ages and enjoying playing and developing new games on BGA
BanBan
開發遊戲: 瑪他他亥, Trailblazers, Unrest, Gnome Hollow, 水果莊園
BoltKey
My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
開發遊戲: 阿納克遺跡, 龍龍公園, Squadro, Bug
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
Ginso
開發遊戲: 地主, 王都布拉格, Nova Luna, 砰!
BoucleMed
開發遊戲: Nanatoridori, Slide, Next Station: Paris, 101: the match
BaronFraser
開發遊戲: 萌犬紳士, 兔子王國, 十字軍:祢的祉意, 賽道爭霸
ElNSTElN
開發遊戲: Darwin's Journey, 火山棋, Tuned, Iwari
We don't stop playing because we grow old; we grow old because we stop playing.
Fearinn
開發遊戲: Zookeepers, Mate, Persona Non Grata, Batalla de Coronas
Woodruff
Bon c'est pas grave on va s’ démerder…
開發遊戲: 曠世發明, Tock, 法國塔羅牌
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…
tsaunat
開發遊戲: 草泥馬, Caravan, Butterfly
Alaskan board game enthusiast.
cpasbanal
Co-dev of Burgle Bros.
開發遊戲: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.
bartoleo
開發遊戲: 葡萄酒莊園, 加勒多尼亞, 玻璃之路
MathieuV
開發遊戲: District Noir, 羽, Turncoats
wolmot
開發遊戲: Star Fluxx, 浮言浪語, Klaverjassen
Rincevent123
開發遊戲: ageofinnovation, 神秘大地, 大地新秘境
Ludovic
開發遊戲: Guildes, Bubblee Pop, Bombay
Un joueur :) .
ManaT
開發遊戲: Trike, Meridians, Lifeline
nicotacotac
Co-dev. of Federation
And maybe more to come... ;)
開發遊戲: 太空議會, Pook, Big Monster
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)
adrienle38
開發遊戲: 月之河畔, Botanik, 圖靈解密
Jonathan2004
Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 3 games are LIVE
開發遊戲: Coal Baron, Flip Freighters, River of Gold
Software Developer,Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 3 games are LIVE
Fletcheese
---
Journey before destination
開發遊戲: FIKA, 爆珠發明, Five Tribes
When we hit our lowest point, we are open to the greatest change---
Journey before destination
Thalack
開發遊戲: A Gest of Robin Hood, Pax Renaissance, Pax Pamir: Second Edition
Miwarre
開發遊戲: Konane, 點格棋, Flume
pdw3
開發遊戲: Tapas, 盆景大師, Forks: 2nd Edition
Sometimes I write games for BGA in my spare time.
xiongmao1298
開發遊戲: Seven Knights Bewitched, Quattuor Reges, 狼群:領地之戰
Jimblefredberry
開發遊戲: Troggu, Phat, Solo Whist
fafa-fr
開發遊戲: 勃根地城堡, Jump Gate
vaanatomic
開發遊戲: 蟲蟲攻防戰, Alveole
Inaofr
開發遊戲: 聖彼得堡, 石器時代
PC23
開發遊戲: 大漠商豪, 快艇骰子
Quinarbre
開發遊戲: 柯爾特快車, 塔什-卡拉爾:傳奇競技場
ArchdukeDev
開發遊戲: 奧丁的盛宴, Crime Zoom: A Dirty Objective
docthib
開發遊戲: 大西部開拓者, 鍛骰物語
someguy590
開發遊戲: 骰寫特魯瓦, Rolled West
ber00000
開發遊戲: ToeShamBo, 金字塔之謎
Andy_K
開發遊戲: 火山爆發, 尼羅河
leocaseiro
Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
開發遊戲: Tic-Tac Match, 星際探險隊
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
JustinFernal
開發遊戲: Welcome To New Las Vegas, CuBirds
Sarix87
開發遊戲: Framework, Applejack
BLOIZO
開發遊戲: Oxono, Hokito
phobyjuan
開發遊戲: 61 Autumn leaves, Cat Café
JohnMothra
開發遊戲: Tucano, Don’t Go In There
Emanuele Ornella
開發遊戲: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
Marcuda
開發遊戲: 北洋船隊, 聖彼得堡
przemek88
開發遊戲: MLEM: Space Agency, K2
PiratJack
開發遊戲: Trellis, Scopa
suzannap
開發遊戲: Sheep Boom Bah, Quinque
myriam9456
開發遊戲: SteamRollers, Hoarders
Doctor Neo Cortex
開發遊戲: 終極井字遊戲, Exit Strategy
https://youtu.be/-P08rTazu1U
Badguizmo
開發遊戲: Sensei, Riftforce
Blccdy
開發遊戲: Neom, Tiny Epic Defenders
SwHawk
開發遊戲: Cosmos: Empires, Sensei
DargorX
開發遊戲: Castles of Caleira, Grand Bazaar
PirateKitten
開發遊戲: Chicago Express, 巴黎鐵路網
shadowphiar
開發遊戲: 蒸氣工藝, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
BrickRoadDX
開發遊戲: Dragon Bridge, Lifeline
QWERTY_Already_Taken
開發遊戲: King of the Pitch, Penalty Challenge
Tabaskov
開發遊戲: Bamboozle, Cubosaurs
InfernalCoder
開發遊戲: Splash Down, Draft Cider
Aelux
開發遊戲: Splash Down, Draft Cider
w3r3wolv3s
開發遊戲: EVL, NXS
Idsky
開發遊戲: Factum, 量子戰爭
konnok3
I like to play games very much, but I'm not a good player.
開發遊戲: 八八, cucco
Japanese boardgame player.I like to play games very much, but I'm not a good player.
galehar
There's still a lot to do.
開發遊戲: 銀河競逐
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.
JumpMaybe
開發遊戲: 七大奇蹟:對決
arleq1
開發遊戲: 花火
bidulpik
開發遊戲: 雙陸棋
bmcfluff
開發遊戲: 失落的城市
T_Law
- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
開發遊戲: 四子棋
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Harkle
開發遊戲: 全面通緝
ophelopède
開發遊戲: 全面通緝
Gumbzy
開發遊戲: 太空基地
BrianHanechak
開發遊戲: 來來(兩人花札)
kermitfrog
開發遊戲: 曠世發明
Micah Stairs
開發遊戲: 曠世發明
Innovation developer
lordmcfuzz
highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
I was 1st for sometime in all time elo for Liverpool rummy
highest wingspan score 110, bonus points 29
ranks not tied to elo/date, just when I notice
開發遊戲: 曠世發明
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
I was 1st for sometime in all time elo for Liverpool rummy
highest wingspan score 110, bonus points 29
ranks not tied to elo/date, just when I notice
Nanaki404
開發遊戲: 貝洛特
Acerbic
開發遊戲: 農家樂
MikeIsHere
開發遊戲: 克里比奇
Ixxar
開發遊戲: 蟲蟲攻防戰
__wiz__
開發遊戲: Abandon All Artichokes
I co-implemented 'Abandon All Artichokes' on BGA.
rojoMojo
開發遊戲: Abandon All Artichokes
Guillaume0385
開發遊戲: Papayoo
Alex_erson
開發遊戲: 浮言浪語
bhauman3
開發遊戲: 寧靜號
ch huang
開發遊戲: 黑幕:殺手對警探
Tanguy_D
開發遊戲: 搶地盤
CuriousTerran
開發遊戲: Via Magica
emanueles
開發遊戲: Machiavelli
baritonehands
開發遊戲: Burgle Bros.
RavingWanderer
開發遊戲: Hand and Foot
Valawala
開發遊戲: 吹牛
JoeProgram
開發遊戲: Copenhagen
Dosychev
開發遊戲: 七變萬畫
MrTerriFy
開發遊戲: 七變萬畫
DrNob
開發遊戲: Flaming Pyramids
Author and Programmer of Flaming Pyramids
tutchek
開發遊戲: Thurn and Taxis
ZPolansky
開發遊戲: 方塊大戰
Histibidi
開發遊戲: 99 (加法卡牌遊戲)
MutantPigeon24
Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
開發遊戲: 卡米諾
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
fa81
開發遊戲: P.I.
jephly
開發遊戲: Letter Tycoon
Developer of Letter Tycoon
alkinor
開發遊戲: Dice Hospital
vinayakr
開發遊戲: 地主
dashwood314
開發遊戲: 地主
I am a web developer and love playing Tichu.
Tof63
開發遊戲: Reflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509
blackgambas
開發遊戲: 虛空之城
absurde12
開發遊戲: 虛空之城
neslinesli93
開發遊戲: Briscola
ChsLed
開發遊戲: Cardiceo
yannsnow
開發遊戲: 可可亞
ExtraPaul
開發遊戲: 可可亞
Développeur informatique, a découvert les jeux de société depuis peu.
Kennyyy
開發遊戲: 六貫棋
Trompetenhut
開發遊戲: 特奧蒂瓦坎:眾神之城
jeffdi
開發遊戲: 禁忌之島
chriskang
開發遊戲: 中國跳棋
domee
開發遊戲: 塞尼特棋
Sydnique
開發遊戲: 形意棋
Sandram
開發遊戲: 結子棋(三連棋)
cora89
開發遊戲: Cinco
Tbaggi
開發遊戲: Donuts
quaresma95
開發遊戲: President
BlackBeholder
開發遊戲: Bobail
CraWleR
開發遊戲: 量子戰爭
radu124
開發遊戲: 大五月花號
lyconide
開發遊戲: 終極四連戰
trimall
開發遊戲: Dingo's Dreams
giron1950
開發遊戲: 橫濱紳商傳
dhau
開發遊戲: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
c12h22o11_
開發遊戲: 滴酒成釀
Lilzer7
開發遊戲: Whist 22
Crazyboog
開發遊戲: 德州撲克
wucnuc
開發遊戲: 象棋
fenadoruk
開發遊戲: Odin
Designer of P for Pizza and Don't Flock Up. Developer of Odin on BGA.
yuke 0x0
開發遊戲: Illustori
Jinnh
開發遊戲: 八位大師的復仇
thinkb4coding
開發遊戲: Crazy Farmers
ericmcsween
開發遊戲: 童話小徑
robinzig
開發遊戲: Deus
xnedkx
開發遊戲: 四色牌
https://xnedkx.github.io/games.htm
J0j0b0
開發遊戲: Darwin's Journey
agrypelago
開發遊戲: Diced Tomatoes
antromusx
開發遊戲: 盒中貓
mavit
開發遊戲: Mijnlieff
gkz
開發遊戲: Mapmaker: The Gerrymandering Game
thenmal
開發遊戲: 兩河流域
Kasmilus
開發遊戲: Cloud City
WetDogIsHappy
開發遊戲: Railways of the World
AaronPacker
開發遊戲: None Shall Pass!
KendraPacker
開發遊戲: None Shall Pass!
GoDodyGo
開發遊戲: Liverpool Rummy
Spukyta
開發遊戲: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
fistachos
開發遊戲: MLEM: Space Agency
Seytonia
開發遊戲: 王都布拉格
VanHlebar
開發遊戲: 城主
2_7182818
開發遊戲: Metro
HQ063
開發遊戲: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
Xom
開發遊戲: Oh-Seven
Oh-Seven developer
ggohierroy
開發遊戲: City of the Big Shoulders
locerol
開發遊戲: 銀杏城
BenjL
開發遊戲: Naishi
Josten
開發遊戲: Caravan
ShaPhi7
開發遊戲: Linkage
The board can't be flipped when it's online
Ottoreg
開發遊戲: Boss Quest
Tirix
開發遊戲: 極地探險:西北航道
Coolroo
開發遊戲: 狼群:領地之戰
xevizero
開發遊戲: 牛頓
ginn5j
開發遊戲: 24/7: The Game
Elliot K
開發遊戲: Uptown
Enguerrand_P
開發遊戲: Yoxii
jonsmiley
開發遊戲: Nanga Parbat
st41116
開發遊戲: 蒐靈祭
YEEDA
開發遊戲: 蒐靈祭
Rudolf
開發遊戲: 暗黑特務
Hellllllloooooooo!
vincenzobara
開發遊戲: Kulami
Shun91
開發遊戲: 王權暗戰
Matthias23
開發遊戲: Bandada
tet2brick
開發遊戲: Tiwanaku
Loenix34
開發遊戲: Dinner In Paris
Hebraz
開發遊戲: 化裝舞會
Oberstille
I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!
開發遊戲: The Shipwreck Arcana
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!
Gyasi
開發遊戲: Gangsta!
Kwiss44
開發遊戲: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
adela82
開發遊戲: 果凍怪獸實驗室
forbiddenlimb
開發遊戲: 無間風雲
Brainchild
開發遊戲: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer
daikinee
開發遊戲: Assyria
Babamots
開發遊戲: Homeworlds
Not much to look at but occasionally good for a laugh.
Alex_tgiu
開發遊戲: 斯瓦希里播棋
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
TheBoot
開發遊戲: Homesteaders
YoannLevet
開發遊戲: Gamme Logic
tarini
開發遊戲: Florenza: The Card Game
http://www.giocareinscatola.it
Polymorphism
開發遊戲: The way to Juliet
QuasarDuke
開發遊戲: 99 (吃墩卡牌遊戲)
Shadeviper
開發遊戲: Pond
TheRift289
開發遊戲: Pond
developgame
開發遊戲: 瘋狂八八
Dragonrouge
開發遊戲: 木林森處
eoincos
開發遊戲: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
Feunisher
開發遊戲: Con Sonar!
yupika
開發遊戲: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
luco22
開發遊戲: 妖怪七重奏
Nico_75
開發遊戲: Las Vegan
Nico_KYF
開發遊戲: Las Vegan
Ramanel
開發遊戲: Gift of Tulips
v_k_k
開發遊戲: Herrlof
LaszloK
I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
開發遊戲: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
derby-digital
開發遊戲: Rallyman: DIRT
SteveD123
開發遊戲: Robots Ate Our Pizza
Jiiru
開發遊戲: Arctic
Grunt_the_Clever
開發遊戲: Zener
mscharf
開發遊戲: Pentaquest
Bids
開發遊戲: 競標
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
ChazM
開發遊戲: Jump Gate
thebosz
開發遊戲: Eminent Domain: Microcosm
Malbroug
開發遊戲: Drones vs Seagulls
junibegood
開發遊戲: Canosa
Pikrass
開發遊戲: 將棋
Silae
開發遊戲: EpiZodiak
hymnal
開發遊戲: Mutant Crops
douze12
開發遊戲: Le Dernier Peuple
vincentcroquette
開發遊戲: Golfie
grid
開發遊戲: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
philou511
開發遊戲: Thrive
Crystalline Cat
開發遊戲: VEGEtables
TomFCG
開發遊戲: Kraken Up
Lauwqui
開發遊戲: Pook
MMUnimi
開發遊戲: 文藝復興大師
Sean Ross
開發遊戲: Vidrasso
salty-horse
開發遊戲: Vidrasso
cosmosch
開發遊戲: Sparts
Orh
開發遊戲: DinoGenics
TagGerr
開發遊戲: DinoGenics
Brederic
開發遊戲: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
diwwib
開發遊戲: Splash Down
Yupa
開發遊戲: 將軍
Nevin
開發遊戲: Kiri-ai: The Duel
Master of CS (ASU). Game Software Engineer. AGS Money Charge Ying Da, Boo Bucks (Unity+HLSL). ETBIM Construction Safety (VR+Interactions). BGA: Kiri-ai
disu
開發遊戲: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
gilthe
開發遊戲: 日本麻將
cheval_raye
開發遊戲: Coin Age
Sylle1
開發遊戲: 奧卡諾根·湖之山谷
Razvogor
開發遊戲: Biyi
TyrenDe
開發遊戲: 海盜島 1667
Uthopia
開發遊戲: Four Gardens
RyTracer
開發遊戲: Reflections in the Looking Glass
arustleund
開發遊戲: Caribbean All Fours
DonSchwarz
開發遊戲: Lineae
Nierin
開發遊戲: The Nine Domains
Ianizer
開發遊戲: Pedro
Shazzypaz
Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.
開發遊戲: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.
Nisterius
開發遊戲: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
oboulland
開發遊戲: Divercité
dudi2
開發遊戲: Mü
giantroach
開發遊戲: Tholos
bbmiKii
開發遊戲: Megalomania
Bananani
開發遊戲: Blaze
Yu-wolf-or-Oru
開發遊戲: TriATri
_Maestro_
開發遊戲: Circle Of Life: on the Savannah
NFranklin
開發遊戲: Starship Merchants
Gabriel Sagarzazu
開發遊戲: KQJ
blasmena
開發遊戲: Alakablast
Whales Entertainment
開發遊戲: Safari Witness
brunnyer
開發遊戲: Grund
FindYodaWinCash
開發遊戲: cairocorridor
mandrel
Developed Calypso (currently in beta)
開發遊戲: Calypso
Cards, but also sometimes not cards.Developed Calypso (currently in beta)
CitadelUK
開發遊戲: 鍊金牌
Deiussum
開發遊戲: 明尼蘇達惠斯特
Morphus
開發遊戲: Ynaros Fallin
Matthias X
開發遊戲: Raubbau
leocheung0725
開發遊戲: Aniversus
Don Kiwi
開發遊戲: Quintus
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