桌遊競技場(Board Game Arena)團隊 聯絡我們

We don't stop playing because we grow old; we grow old because we stop playing. But my artery disagree with that.
社群仲裁者

A penny farthing is an old fashioned bicycle. Apparently sales of penny farthings increased 200% during the pandemic!

Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.

Love to learn new games! What do you want to play?
Happy to be an Alpha tester - invite me to a game.
Just remember it is ONLY a game. Someone will win and someone will lose. How we handle ourselves in EITHER situation speaks VOLUMES!!!
Laugh, have fun and play again!
Happy to be an Alpha tester - invite me to a game.
Just remember it is ONLY a game. Someone will win and someone will lose. How we handle ourselves in EITHER situation speaks VOLUMES!!!
Laugh, have fun and play again!
遊戲開發人員

開發遊戲: 五子棋, Twin Palms, Tiến Lên, Mia, Euchre, 林中狐二重奏, Expressions, Cassino, Pinochle, 冰雪連天, Sasaki, German Whist, ECK, Enemy Anemone, Forage, 玉攻棋, Baby Dinosaur Rescue, Spite and Malice, Rummy, Dobro, Pescado Novo, Resist!, Yaniv, 釣魚趣, Golf, Kings in the Corner, Crisps!, Canasta, Whist, President, 六百間, Seotda, Cucumber, Cheez-Tricks, Dickory, Grove, Durak, 生活, 林中狐, Open Face Chinese Poker, Qu4to, Lure, Dungeon Rummy, Fruit Picking, La Marche du Crabe, 31, Schnapsen, 福爾摩斯 13, Park Life, 500, Briscola, 韓國花牌, Tranquility: The Ascent, Knockout Whist, 多米諾骨牌, Greasy Spoon, Sail, Schafkopf, 排七, Coupell, Nylon-ppong, Mighty, HUND, Lunar, For Northwood!, Pyrga, Regidice, 夏威夷花札, Écarté, Stonks, Onda, Kaiser, 快艇骰子, Pier 18, 二十一點, Farkle, 42, Bacon, Blot, 1000, 黃色矮人, Hoola, 鬥地主, Toepen, The Brambles, Spring Cleaning, Lepidoptery, Bahama Taxi, 弒君者, 花見小路, Two-Ten-Jack, Go-Stop, The Last, sfynx, 傷心小棧, Narabi, Art Thief, Poker Dice, 金羅米牌(Gin Rummy), Five Three Five, Power Vacuum, Diamonds, Crash, Indian Chief, Heckin Hounds, paintth
A floating octopus adorabilis

開發遊戲: Pocket Cats, Middle Ages, Dracula vs Van Helsing, Umbrella, Betta, 永恆之谷, Garden Rush, Lost Seas, Dicy Cards, 12 Chip Trick, Giraffe Raffe, 血色狂怒, Captain Flip, Panda Spin, Vaalbara, 小小世界, Perfect Words, The Yellow House, 瘟疫危機, It's a Wonderful Kingdom, Pyramido: Forgotten Treasures, 傳城事記, Khiva, Jurassic Snack, Dobble Connect, Capybara'n'Capybara, 富饒之城 2, 遙遠之地, Kado, Gang of Dice, Solstis, Easy Peasy, 數字戰爭, Zenith, 化身博士:天人交戰, My City: Roll & Build, Ekko, Roll'n Bump, Mojo, Paper World

開發遊戲: 語破天機, 未知行星, Simplicity, 鐮刀戰爭, Papayoo, 洞穴農夫, 星際探險隊, 熱力狂飆, 農家樂, Coal Baron, Alhambra, 強國爭壩, Yin Yang, Ancient Knowledge, 尼達維爾, Gold’n’Crash, Memoir '44, Kingdom Builder, 雅典衛城, 砰!, 太空議會, 星際探險隊:深海任務, Santorini, 方舟動物園, 歡迎來到, 奇境幻旅, Number Drop, Welcome To The Moon, 地毯商人, Rauha
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

開發遊戲: 齋普爾, 迴轉壽司, 跳棋, Tobago, Lines of Action, 五子棋, 銀杏城, 大漠商豪, 波多黎各, 薩米板棋, 繽紛彩球, 七變萬畫, Djambi, Secret Moon, 矮人礦坑, 米勒山谷狼人, 精靈國度, Eminent Domain: Microcosm, 東海道, Diam's, 神秘大地, 來來(兩人花札), CuBirds, 西洋棋, 栗子叔叔的桌上寶, Outlaws: Last Man Standing
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --

開發遊戲: Samarkand, Balloon Pop!, Morocco, Queens & Kings ...A Checkers Game, Dice Theme Park, BuyWord, Rainbow, 戰士, Break the Code, Isle of Trains: All Aboard, 欲罷不能極速版, The Mother Road: Route 66, Verona Twist, Tinners' Trail, Empire Plateau, Mercado de Lisboa, 動物園大亨, My First Castle Panic, 迴轉壽司派對, 縱橫股海, Pyramid Poker, 我是大老闆, Herooj, 小小工廠, Guile, The Gnomes of Zavandor

開發遊戲: Jump Drive, Pirates of Maracaibo, 村民, 不速之禮, Envelopes of Cash, Arctic Scavengers, Cosmoctopus, Streets, Daybreak, 蓋亞計劃, Harvest, The Great Split, Spots, Art Decko, Strawberry Sunset, Space Station Phoenix, Astra, Beyond the Sun, Mini Rogue, 美麗新世界, Caper: Europe, Blue Skies, 馬拉開波
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!

開發遊戲: Resolve, Rolling Pins, Block Arena, Vault A Den of Thieves, Dance of Muses, Shifting Stones, Diceathlon, Inverted Dice, Micro Midgard, 怪獸去哪兒, Zefiria, Xxung, Nacho Pile, Geek Out! Masters, Micro Dojo, Zuuli, GrumbleStone, Siam, Belladone Bluff, Pugs in Mugs, Vault A Solitaire Dice Game, 母雞啊, Lines of Action

開發遊戲: 奧法之戰, Mega Jackpot, 七大奇蹟:建築師, Color Flush, 下一站:巴黎, 森生不息, The Guild of Merchant Explorers, 光合作用, Looot, 追星人, Survive The Island, Mech A Dream, 重塑火星, Lost Explorers, Nanatoridori, 下一站:倫敦, 石連一線, 璀璨寶石, 魔數推推, 卡坦島, 下一站:東京

開發遊戲: Lewis & Clark, Eminent Domain, Isaac, 文明繪卷, Russian Railroads, Signorie, 金字塔之謎, 拼布藝術, 明治維新, Khronos, 地城寵物, 群龍列戰, 重塑火星, 人類源起, Eminent Domain: Microcosm, 馬德拉, 終極鐵路, 海戰棋 (紙筆版), 多米諾王國, 蟲蟲攻防戰, 香料之路
I enjoy playing boardgames and also develop them for BGA in my spare time

開發遊戲: Dungeon Twister, Beer & Bread, Boomerang: Australia, Worldwide Tennis, Machiavelli, Le Roy des Ribauds, 地主, Sensei, 極地探險:西北航道, Linx, Room 25, Legends of Hellas, 御竹園, Orion Duel, Khronos, Boomerang: Europe, Caïrn, 人類源起, Toy Battle, Egocentric World, War Chest
"My dear doctor...they’re all true. Even the lies? Especially the lies"Elim Garak

開發遊戲: 村民, Envelopes of Cash, Arctic Scavengers, Cosmoctopus, Streets, Daybreak, 蓋亞計劃, Harvest, The Great Split, Spots, Art Decko, Strawberry Sunset, Space Station Phoenix, Astra, 怪獸工廠, Mini Rogue, 美麗新世界, Caper: Europe, 馬拉開波, Jump Drive, Pirates of Maracaibo
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

開發遊戲: Splito, Timeline Twist, Kami, 死亡細胞, Farm Club, D.E.I.: Divide et Impera, Inori, 洛可莫莫, 薩加尼, Norsemen, 榮耀之城, Tiny Turbo Cars, Battle Spirits Saga, 自然法則, 蒼翠之星, 字跡探險隊, 卡卡頌:獵人與採集者, Crafting the Cosmos

開發遊戲: Trekking the World, Clash of Decks: Starter Kit, Volto, Room 25, Trek 12, Ticket Gagnant, Rallyman: GT, 超級夢幻大亂鬥, 西國建築師, Mythic Battles: Ragnarök, 星際探險隊, 時空亂序, Hadrian's Wall, Chakra, 文明時代, DIG UP Adventure

開發遊戲: Almadi, Amalfi, Odicey, 小島, Sahwari, Ratjack, 降妖伏怪, Rainforest, Flowers, Leaders, Maps of Misterra, 獵頭季, Potions of Azerland, Scriptoria, Gosu X, Eternitium

開發遊戲: Mod Ten, 破冰船, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD

開發遊戲: 星際探險隊:深海任務, 奇境幻旅, 中世紀建築師, Number Drop, 方舟動物園, 農家樂, 洞穴農夫, 尼達維爾, 強國爭壩, Welcome To The Moon, 古文明建築師, Memoir '44, 鐮刀戰爭, 鍛骰物語
Let's roll :)

開發遊戲: Boreal, Great Western Trail: El Paso, Dice Hospital: ER – Emergency Roll, 未知行星, Nirds, Hydroracers, Forest Shuffle, Flowers: A Mandala Game, Colorado, Gold’n’Crash, OASIS New Hope, Treos, Sir Ocelot's cave, Rauha
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

開發遊戲: 奧爾良, 天合小隊, Festival, Dog Park, 王國製圖師, 忘憂繪卷, Fromage, 姬路城, Quibbles, 爆炸貓, Stonespine Architects, Crypt, Forever Home
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!

開發遊戲: Buttons, 巫術學院, 九子直棋, Veletas, 大五月花號, Exploration: Warzone, 回憶三重奏, 卡卡頌, Mammalath, 文明繪卷, Sapiens, 彩虹小鎮

開發遊戲: 四季物語, New York Zoo, Superstore 3000, Expeditions: around the world, Inside Job, 嗒寶, 和諧之森, Get the MacGuffin, Festi’vibes, Just Desserts, Nimalia

開發遊戲: Alhambra, Dungeon Twister, 卡卡頌, 龍年, 石器時代, Donuts, 銀河競逐, 角力棋, 失落的城市, Hack Trick
Let's be serious: it's a game.

開發遊戲: Strands, Lielow, Rift Valley Reserve, Churn, 夢幻小隊!, Roll Into Town, Ghost At Home, Go Goa, EKONOS, 連線計畫

開發遊戲: Circle of Life, The King's Guild, Wastelandia, Blooms, Mattock, Penny Press, Medo, Hypnosia, Marram, 快艇骰子

開發遊戲: 瑪他他亥, Bunny Boom, Trailblazers, Stalk Exchange, Unrest, Coffee, Gnome Hollow, Flip 7, 水果莊園, Dédale

開發遊戲: Amazonas, Pacifica, Bauer, Streetcar, Cookie Addict!, Bunny Drops, Qango, Queen of Scots, Metz, Diced Veggies
Boardgamer for ages and enjoying playing and developing new games on BGA

開發遊戲: Dungeon Roll, Goblin Hood, Cannonades, Wizards of the Grimoire, Arboretum, 神機妙算, 大洋之下, 13 道線索, Chemical Overload
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire

開發遊戲: 馬可波羅 II — 可汗的託付, 馬可波羅, Piepmatz, 拉格蘭哈莊園, Obsession, 龍城對壘, Tiny Farms, 地產達人, Chocolate Factory

開發遊戲: Biomos, 來去日本, 動物將棋, High Season, 魔法秘笈, Mythic Battles: Ragnarök, Symbiose, Undergrove, Toy Battle

開發遊戲: Gear & Piston, 席迪特戰記, 圖爾奈, 卡拉拉的王宮, 步步為營, 量子戰爭, 時光大師, Sobek, Metromania
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

開發遊戲: SOLO, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat, The Ruhr: A Story of Coal Trade
Stets auf der Suche nach frischem Löwenzahn...

開發遊戲: 骷髏牌, 深淵之王, Rest In Peace, Karvi, Crime Zoom: A Dirty Objective, Botanicus, Polis: Fight for Hegemony, 奧丁的盛宴
Rashly grab a demo for tabletop play (9)

開發遊戲: GOLDblivion, 藍星, 熊熊公園, Cake Master, 貓島奇緣, Draft & Write Records, Gold West, Romi Rami
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth (and Abundance), GOLDblivion, Romi Rami, Draft & Write Records and Cake Master.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth (et Abundance), GOLDblivion, Romi Rami, Draft & Write Records et Cake Master.

開發遊戲: Age of Champagne, The Great American Fox Hunt, 太空帝國 4X, Dice Mission, Talon, Quartermaster General: East Front, Unconditional Surrender! World War 2 in Europe, Quirky Quarks

開發遊戲: All In, Legend Raiders, 冰糖葫蘆, 性格靈通, Bower, Spirits of the Forest, Golems, 15 Days
千里之行,始于足下。

開發遊戲: 古惑貓, Boomerang: Australia, Imhotep, Lucky Numbers, Fai-fo, Boomerang: USA, Boomerang: Europe
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

開發遊戲: The Shipwreck Arcana, On Tour, Roll to the Top: Journeys, Twinkle Twinkle, boop., Mountain Goats, River Valley Glassworks
Developer of boop., Roll to the Top: Journeys, On Tour, Mountain Goats and other BGA adaptations. Send me a message if you're looking to adapt your game!

開發遊戲: 51st State, 3000 Scoundrels, 獨家暗語, Simplicity, 砰!, Welcome To The Moon, 火星骰
Hi! I am a developer of Martian Dice, Just One and 51st State, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!

開發遊戲: Zookeepers, Propuh, Mate, Nibble, Gems of Iridescia, Persona Non Grata, Batalla de Coronas

開發遊戲: 印加寶藏, Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

開發遊戲: 歷史巨輪, 卓爾金曆:瑪雅日曆, 綿羊爭牧場, 多米諾王國, 歷史巨輪:人類文明新篇章, 寂靜迷航
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

開發遊戲: Finity, Palace, Saint Poker, Auntie Mildred's list of random tasks, Commander Chess, Detective Poker
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Pax Pamir.
War Chest.
Super Fantasy Brawl.

開發遊戲: 阿納克遺跡, 龍龍公園, Squadro, Sneferu: Builders of the Pyramids, Bug
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

開發遊戲: Splitter, Knister, Road to 300, Framework, Applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft

開發遊戲: Coal Baron, Flip Freighters, Wolf and Sheep, Mythicals the boardgame, River of Gold
Software Developer,Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 4 games are released

開發遊戲: Trick of the Rails, 龍年, Perikles, The Lady and the Tiger (Doors), For-Ex
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.

開發遊戲: Iwari, Darwin's Journey, 火山棋, Tuned
We don't stop playing because we grow old; we grow old because we stop playing.

開發遊戲: A Gest of Robin Hood, Bayonets & Tomahawks, Pax Renaissance, Pax Pamir: Second Edition

開發遊戲: Tock, 法國塔羅牌, 曠世發明
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

開發遊戲: Luxor, Barbu, Burgle Bros.
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.

開發遊戲: Five Tribes, FIKA, 爆珠發明
When we hit our lowest point, we are open to the greatest change---
Journey before destination

開發遊戲: 太空議會, Pook, Big Monster
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)

開發遊戲: Kamon, Oxono, Hokito
Hello! Je fais des portages de jeux de société sur BGA. Si vous voulez que votre jeu soit disponible sur BGA, n'hésitez pas à me contacter ! :D

開發遊戲: Tic-Tac Match, 星際探險隊
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

開發遊戲: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

開發遊戲: 蒸氣工藝, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

開發遊戲: Ninjan, Odin
Designer of P for Pizza and Don't Flock Up. Developer of Odin and Ninjan on BGA.

開發遊戲: 八八, cucco
Japanese boardgame player.I like to play games very much, but I'm not a good player.

開發遊戲: 銀河競逐
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

開發遊戲: 曠世發明
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 326 () ->241220
I was 1st for sometime in all time elo for Liverpool rummy
highest wingspan score 111 on 241220, bonus card points 24
ranks not tied to elo/date, just when I notice

開發遊戲: 卡米諾
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.I also have a YouTube channel where I share my love of board games: https://YouTube.com/@BirdsOnBoard112

開發遊戲: Reflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509If you like it, why not buying me a coffee ? https://en.tipeee.com/board-game-arena-chrome-extension

開發遊戲: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

開發遊戲: The Shipwreck Arcana
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!

開發遊戲: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

開發遊戲: 斯瓦希里播棋
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

開發遊戲: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

開發遊戲: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

開發遊戲: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).

開發遊戲: 競標
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

開發遊戲: Kiri-ai: The Duel
Master of CS (ASU). Game Software Engineer. AGS Money Charge Ying Da, Boo Bucks (Unity+HLSL). ETBIM Construction Safety (VR+Interactions). BGA: Kiri-ai

開發遊戲: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.

開發遊戲: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

開發遊戲: Reflections in the Looking Glass
I love board games in real life and online! I am the president of the Colorado Game Designers Guild and I have one game here on BGA: Reflections in the Looking Glass. I'm also usually ranked in about 5 games on BGA at any given time. Let have some fun!

開發遊戲: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.

開發遊戲: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
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