桌遊競技場(Board Game Arena)團隊 聯絡我們
![](https://x.boardgamearena.net/data/avatar/0/85/85322/85322385_32.jpg?h=b805440adf)
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw
社群仲裁者
![](https://x.boardgamearena.net/data/avatar/0/91/91342/91342174_32.jpg?h=02a9b427a7)
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
遊戲開發人員
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開發遊戲: Pinochle, Heckin Hounds, Paint the Roses, Sergeant Major, Ludo, Lunar, Tumbleweed, 妖怪七重奏, 大老二, Nap, Cradle to Grave, Onda, Twin Palms, Tiến Lên, Mia, Euchre, 林中狐二重奏, Sail, President, 冰雪連天, Sasaki, German Whist, ECK, Spring Cleaning, 玉攻棋, Baby Dinosaur Rescue, Spite and Malice, Rummy, Dobro, The Last, Yaniv, 釣魚趣, Golf, Kings in the Corner, Crisps, Blot, Briscola, 六百間, Seotda, Cucumber, Cheez-Tricks, Fibonachos, Durak, 生活, 林中狐, Open Face Chinese Poker, Qu4to, Claim, Fruit Picking, La Marche du Crabe, 31, Schnapsen, 福爾摩斯 13, Power Vacuum, 快艇骰子, 韓國花牌, Tranquility: The Ascent, Knockout Whist, 多米諾骨牌, Enemy Anemone, Orchard, 排七, Coupell, Nylon-ppong, Mighty, HUND, Pescado Novo, Pyrga, Regidice, 夏威夷花札, Écarté, Stonks, Expressions, 傷心小棧, Pier 18, 二十一點, Farkle, 42, Bacon, Forage, 黃色矮人, Hoola, 鬥地主, Toepen, The Brambles, Lure, Bahama Taxi, 弒君者, 花見小路, Two-Ten-Jack, Go-Stop, Canasta, 五子棋, Narabi, Art Thief, Poker Dice, 金羅米牌(Gin Rummy), Five Three Five, Grove
A floating octopus adorabilis
![](https://x.boardgamearena.net/data/avatar/0/83/83846/83846198_32.jpg?h=014fad057f)
開發遊戲: Santorini, 方舟動物園, 歡迎來到, Altered, Number Drop, 搶地盤, Rauha, 語破天機, 未知行星, Simplicity, 鐮刀戰爭, Papayoo, 洞穴農夫, 星際探險隊, 熱力狂飆, 農家樂, Coal Baron, Alhambra, 強國爭壩, Yin Yang, Ancient Knowledge, 尼達維爾, Gold’n’Crash, Memoir '44, Kingdom Builder, 雅典衛城, 砰!, 太空議會, 星際探險隊:深海任務
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
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開發遊戲: 齋普爾, 七變萬畫, 跳棋, Tobago, Lines of Action, 五子棋, Siam, 大漠商豪, Eminent Domain: Microcosm, 波多黎各, 薩米板棋, 繽紛彩球, 米勒山谷狼人, Djambi, CuBirds, Secret Moon, 矮人礦坑, Apocalypse at the Zoo of Carson City, 精靈國度, 迴轉壽司, 東海道, Diam's, 神秘大地, 來來(兩人花札), 銀杏城, 西洋棋, 栗子叔叔的桌上寶, Outlaws: Last Man Standing
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
![](https://x.boardgamearena.net/data/avatar/0/2/2063/2063909_32.jpg?h=3d2437033a)
開發遊戲: 富饒之城 2, Faraway, Gang of Dice, Solstis, 數字戰爭, Jekyll vs. Hyde, My City: Roll & Build, Roll'n Bump, Mojo, Pocket Cats, Dracula vs Van Helsing, Betta, The Vale of Eternity, Lost Seas, Middle Ages, 12 Chip Trick, 血色狂怒, Captain Flip, Vaalbara, Dicy Cards, Perfect Words, 瘟疫危機, It's a Wonderful Kingdom, 傳城事記, Khiva, Dobble Connect
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開發遊戲: Rainbow, Break the Code, 戰士, 欲罷不能極速版, Isle of Trains: All Aboard, The Mother Road: Route 66, Tinners' Trail, Verona Twist, Mercado de Lisboa, Empire Plateau, 動物園大亨, 迴轉壽司派對, My First Castle Panic, Pyramid Poker, 縱橫股海, 我是大老闆, 小小工廠, Herooj, Guile, The Gnomes of Zavandor, Samarkand, Morocco, Balloon Pop!, Dice Theme Park, Queens & Kings ...A Checkers Game, BuyWord
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開發遊戲: 人類源起, Eminent Domain: Microcosm, 馬德拉, 終極鐵路, 海戰棋 (紙筆版), 多米諾王國, 蟲蟲攻防戰, 香料之路, Lewis & Clark, Eminent Domain, Isaac, 文明繪卷, Russian Railroads, Signorie, 金字塔之謎, 拼布藝術, 明治維新, Khronos, 地城寵物, 群龍列戰, 重塑火星
I enjoy playing boardgames and also develop them for BGA in my spare time
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開發遊戲: Art Decko, Mini Rogue, 美麗新世界, Caper: Europe, Beyond the Sun, 馬拉開波, Jump Drive, 村民, Blue Skies, Envelopes of Cash, Arctic Scavengers, Streets, 不速之禮, Daybreak, 蓋亞計劃, The Great Split, Spots, 國家公園:自然之旅, Space Station Phoenix, Astra
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
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開發遊戲: 極地探險:西北航道, Linx, Room 25, Legends of Hellas, 御竹園, Orion Duel, Khronos, Boomerang: Europe, Caïrn, 人類源起, Egocentric World, 戰爭之匣, Dungeon Twister, Boomerang: Australia, Worldwide Tennis, Machiavelli, Le Roy des Ribauds, 地主, Sensei
We were never being bored'cause we were never being boring
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開發遊戲: Block Arena, Vault A Den of Thieves, Shifting Stones, Resolve, Diceathlon, Inverted Dice, 怪獸去哪兒, Micro Midgard, Zefiria, Xxung, Nacho Pile, Micro Dojo, Zuuli, GrumbleStone, Pugs in Mugs, Vault A Solitaire Dice Game, Hens, Rolling Pins, Belladone Bluff
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開發遊戲: 森生不息, 光合作用, Looot, 追星人, Mech A Dream, 重塑火星, Lost Explorers, 下一站:倫敦, 石連一線, 璀璨寶石, Slide, 卡坦島, 下一站:東京, 奧法之戰, Mega Jackpot, 七大奇蹟:建築師, Color Flush, Next Station: Paris
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開發遊戲: Spots, 國家公園:自然之旅, Space Station Phoenix, Astra, Art Decko, Mini Rogue, 美麗新世界, Caper: Europe, 怪獸工廠, 馬拉開波, Jump Drive, 村民, Envelopes of Cash, Arctic Scavengers, Streets, Daybreak, 蓋亞計劃, The Great Split
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.
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開發遊戲: Clash of Decks: Starter Kit, Volto, Room 25, Trek 12, Ticket Gagnant, Rallyman: GT, Mythic Battles: Ragnarök, 超級夢幻大亂鬥, 西國建築師, Hadrian's Wall, 星際探險隊, 時空亂序, DIG UP Adventure, Chakra, 文明時代, 截碼戰, Trekking the World
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開發遊戲: Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron, Mod Ten, 破冰船, Fractal, Coins, Zola
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
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開發遊戲: 字跡探險隊, 卡卡頌:獵人與採集者, Splito, Timeline Twist, Kami, Farm Club, D.E.I.: Divide et Impera, 洛可莫莫, 薩加尼, 榮耀之城, Tiny Turbo Cars, Battle Spirits Saga, 自然法則, Evergreen
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開發遊戲: Altered, 中世紀建築師, Number Drop, 方舟動物園, 農家樂, 洞穴農夫, 尼達維爾, 強國爭壩, 古文明建築師, Memoir '44, 鐮刀戰爭, 鍛骰物語, 星際探險隊:深海任務
Let's roll :)
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開發遊戲: 卡卡頌, Mammalath, 文明繪卷, Sapiens, 彩虹小鎮, Buttons, 巫術學院, 九子直棋, Veletas, 大五月花號, Exploration: Warzone, 回憶三重奏
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開發遊戲: Colorado, Gold’n’Crash, OASIS New Hope, Treos, Rauha, Boreal, Dice Hospital: ER – Emergency Roll, 未知行星, Hydroracers, Forest Shuffle, Flowers: A Mandala Game
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.
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開發遊戲: Open Season, Scriptoria, Gosu X, Almadi, Amalfi, 小島, Sahwari, 降妖伏怪, Rainforest, Flowers, Maps of Misterra
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開發遊戲: Alhambra, Dungeon Twister, 卡卡頌, 龍年, 石器時代, Donuts, 銀河競逐, 角力棋, 失落的城市, Hack Trick
Let's be serious: it's a game.
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開發遊戲: Wastelandia, Blooms, Mattock, Penny Press, Medo, Hypnosia, Marram, 快艇骰子, Circle of Life, The King's Guild
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開發遊戲: Festival, Dog Park, 王國製圖師, 忘憂繪卷, Fromage, Quibbles, 爆炸貓, Crypt, Forever Home, Sky Team
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
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開發遊戲: 夢幻小隊!, Roll Into Town, Ghost At Home, Go Goa, EKONOS, 連線計畫, Strands, Lielow, Rift Valley Reserve
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開發遊戲: 卡拉拉的王宮, 步步為營, 量子戰爭, 時光大師, Sobek, Metromania, Gear & Piston, 席迪特戰記, 圖爾奈
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
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開發遊戲: Piepmatz, 拉格蘭哈莊園, Obsession, 龍城對壘, Tiny Farms, 地產達人, Chocolate Factory, 馬可波羅 II — 可汗的託付, 馬可波羅
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開發遊戲: 四季物語, New York Zoo, Expeditions: around the world, 嗒寶, Get the MacGuffin, Festi’vibes, Just Desserts, Nimalia
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開發遊戲: Skat, The Ruhr: A Story of Coal Trade, SOLO, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami
Stets auf der Suche nach frischem Löwenzahn...
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開發遊戲: Rest In Peace, Crime Zoom: A Dirty Objective, Botanicus, Polis: Fight for Hegemony, 奧丁的盛宴, 骷髏牌, 深淵之王
Rashly grab a demo for tabletop play (9)
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開發遊戲: Gold West, Romi Rami, GOLDblivion, 藍星, 熊熊公園, 貓島奇緣, Draft & Write Records
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion, Romi Rami and Draft & Write Records.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
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開發遊戲: Fai-fo, Boomerang: USA, Boomerang: Europe, Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
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開發遊戲: Cannonades, Wizards of the Grimoire, 神機妙算, 13 道線索, Chemical Overload, Dungeon Roll, Goblin Hood
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
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開發遊戲: 寂靜迷航, 歷史巨輪, 卓爾金曆:瑪雅日曆, 綿羊爭牧場, 多米諾王國, 歷史巨輪:人類文明新篇章
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
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開發遊戲: Takara Island, 印加寶藏, Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
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開發遊戲: The Shipwreck Arcana, On Tour, Roll to the Top: Journeys, boop., Mountain Goats, River Valley Glassworks
Developer of boop., Roll to the Top: Journeys, On Tour, Mountain Goats and other BGA adaptations. Send me a message if you're looking to adapt your game!
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開發遊戲: Talon, Unconditional Surrender! World War 2 in Europe, Quirky Quarks, Age of Champagne, The Great American Fox Hunt, 太空帝國 4X
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開發遊戲: Simplicity, 砰!, 火星骰, 3000 Scoundrels, 獨家暗語
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!
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開發遊戲: Detective Poker, Finity, Palace, Saint Poker, Commander Chess
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
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開發遊戲: For-Ex, Trick of the Rails, 龍年, Perikles, The Lady and the Tiger (Doors)
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.
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開發遊戲: Bug, 阿納克遺跡, 龍龍公園, Squadro
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
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開發遊戲: Cookie Addict!, Qango, Metz, Amazonas
Boardgamer for ages and enjoying playing and developing new games on BGA
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開發遊戲: Tock, 法國塔羅牌, 曠世發明
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…
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開發遊戲: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.
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開發遊戲: Big Monster, 太空議會, Pook
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)
![](https://x.boardgamearena.net/data/avatar/0/88/88149/88149799_32.jpg?h=d13eed0d35)
開發遊戲: Road to 300, Framework, Applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
![](https://x.boardgamearena.net/data/avatar/0/85/85741/85741107_32.jpg?h=8ee14436aa)
開發遊戲: 火山棋, Tuned, Iwari
We don't stop playing because we grow old; we grow old because we stop playing.
![](https://x.boardgamearena.net/data/avatar/0/87/87163/87163447_32.jpg?h=b9ca3db6c1)
開發遊戲: River of Gold, Coal Baron, Flip Freighters
Software Developer,Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 3 games are LIVE
![](https://x.boardgamearena.net/data/avatar/defaults/default-0525_32.jpg)
開發遊戲: Tic-Tac Match, 星際探險隊
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
![](https://x.boardgamearena.net/data/avatar/0/84/84143/84143746_32.jpg?h=e8d2536aff)
開發遊戲: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
![](https://x.boardgamearena.net/data/avatar/0/84/84381/84381921_32.jpg?h=xb16918e28)
開發遊戲: 蒸氣工藝, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
![](https://x.boardgamearena.net/data/avatar/0/91/91472/91472467_32.jpg?h=844176406d)
開發遊戲: FIKA, 爆珠發明
When we hit our lowest point, we are open to the greatest change---
Journey before destination
![](https://x.boardgamearena.net/data/avatar/0/86/86853/86853013_32.jpg?h=6d5c8b1536)
開發遊戲: 八八, cucco
Japanese boardgame player.I like to play games very much, but I'm not a good player.
![](https://x.boardgamearena.net/data/avatar/0/83/83937/83937584_32.jpg?h=fdfe9cb5d2)
開發遊戲: 銀河競逐
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.
![](https://x.boardgamearena.net/data/avatar/0/91/91595/91595916_32.jpg?h=40da1c5feb)
開發遊戲: 曠世發明
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
![](https://x.boardgamearena.net/data/avatar/0/91/91387/91387091_32.jpg?h=e75fec815d)
開發遊戲: 卡米諾
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
![](https://x.boardgamearena.net/data/avatar/defaults/default-1403_32.jpg)
開發遊戲: Reflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509
![](https://x.boardgamearena.net/data/avatar/0/47/47689/47689651_32.jpg?h=40f203eced)
開發遊戲: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
![](https://x.boardgamearena.net/data/avatar/0/84/84215/84215445_32.jpg?h=9b97e0ee56)
開發遊戲: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
![](https://x.boardgamearena.net/data/avatar/0/88/88846/88846487_32.jpg?h=da2dc8f9bb)
開發遊戲: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
![](https://x.boardgamearena.net/data/avatar/0/89/89066/89066455_32.jpg?h=114cd3d281)
開發遊戲: 斯瓦希里播棋
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
![](https://x.boardgamearena.net/data/avatar/0/83/83969/83969622_32.jpg?h=ac42474d60)
開發遊戲: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
![](https://x.boardgamearena.net/data/avatar/0/84/84428/84428369_32.jpg?h=95c6f092c4)
開發遊戲: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
![](https://x.boardgamearena.net/data/avatar/default_32.jpg)
開發遊戲: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
![](https://x.boardgamearena.net/data/avatar/defaults/default-0574_32.jpg)
開發遊戲: The Shipwreck Arcana
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!
![](https://x.boardgamearena.net/data/avatar/0/84/84966/84966993_32.jpg?h=77827ec48d)
開發遊戲: 競標
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
![](https://x.boardgamearena.net/data/avatar/defaults/default-1289_32.jpg)
開發遊戲: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
![](https://x.boardgamearena.net/data/avatar/0/14/14617/14617273_32.jpg?h=xc901dced8)
開發遊戲: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
![](https://x.boardgamearena.net/data/avatar/0/89/89267/89267943_32.jpg?h=c7315fee5f)
開發遊戲: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintaining Space Base on BGA.
![](https://x.boardgamearena.net/data/avatar/defaults/default-0304_32.jpg)
開發遊戲: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
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