桌遊競技場(Board Game Arena)團隊 聯絡我們

Do you mean rules have to be explained _before_ playing?
-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
社群仲裁者

Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.

Trying board games on for size in Edmundston NB 🇨🇦. J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦
遊戲開發人員

開發遊戲: 五子棋, Coupell, Pyrga, La Marche du Crabe, Pier 18, Seotda, Hoola, Bahama Taxi, Regidice, Narabi, Tranquility: The Ascent, Heckin Hounds, Nylon-ppong, Tumbleweed, 弒君者, Twin Palms, 二十一點, 冰雪連天, 鬥地主, 玉攻棋, Baby Dinosaur Rescue, Yaniv, Art Thief, 六百間, Paint the Roses, 排七, 生活, Fruit Picking, 釣魚趣, 韓國花牌, Sasaki
A floating octopus adorabilisNow back to my virtual tabletop game sessions. To contact me send a mail.

開發遊戲: 戰士, Tinners' Trail, 欲罷不能極速版, The Mother Road: Route 66, Verona Twist, 迴轉壽司派對, Mercado de Lisboa, 動物園大亨, My First Castle Panic, 小小工廠, Pyramid Poker, The Gnomes of Zavandor, 我是大老闆, Herooj, 國王與我, Guile, Dice Theme Park, Samarkand, Balloon Pop!, Morocco, Queens & Kings ...A Checkers Game, Break the Code, BuyWord, Rainbow

開發遊戲: 多米諾王國, 蟲蟲攻防戰, 香料之路, Lewis & Clark, Eminent Domain, Isaac, 文明繪卷, Russian Railroads, Signorie, 金字塔之謎, 拼布藝術, 明治維新, Khronos, 地城寵物, 群龍列戰, 人類源起, Eminent Domain: Microcosm, 馬德拉, 終極鐵路, 海戰棋 (紙筆版)
I enjoy playing boardgames and also develop them for BGA in my spare time

開發遊戲: Papayoo, 強國爭壩, 星際探險隊, 農家樂, Alhambra, Memoir '44, Yin Yang, Nidavellir, Equinox, Kingdom Builder, 砰!, 星際探險隊:深海任務, Santorini, Rauha, 歡迎來到, Number Drop, 搶地盤, 洞穴農夫, 語破天機, Simplicity
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

開發遊戲: Impasse, Gopher, Rive, Hadron, Mod Ten, 破冰船, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Oust
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/ukXZfJrPRE

開發遊戲: Astra, Beyond the Sun, Jump Drive, Caper: Europe, Blue Skies, Arctic Scavengers, 村民, 不速之禮, 蓋亞計劃, Streets, 國家公園:自然之旅, Space Station Phoenix, Spots, Art Decko, 美麗新世界
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!

開發遊戲: 花磚物語, Garden Nation, Nicodemus, 請上車:紐約&倫敦篇, Lumen: The Lost World, 東京之王, 方舟, Look at the Stars, Sobek: 2 Players, 鐵道任務, Sea Salt & Paper, 深淵密謀, Glow, 哞
BGAddict

開發遊戲: 國家公園:自然之旅, Space Station Phoenix, Spots, Art Decko, 美麗新世界, Astra, 怪獸工廠, Jump Drive, Caper: Europe, Arctic Scavengers, 村民, 蓋亞計劃, Streets
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

開發遊戲: Trek 12, Rallyman: GT, 超級夢幻大亂鬥, 西國建築師, 星際探險隊, 時空亂序, Chakra, 文明時代, Trekking the World, Clash of Decks: Starter Kit, Room 25

開發遊戲: 大五月花號, Exploration: Warzone, 卡卡頌, Mammalath, 文明繪卷, Sapiens, 彩虹小鎮, Buttons, 巫術學院, 九子直棋, Veletas

開發遊戲: 強國爭壩, Nidavellir, Memoir '44, 古文明建築師, Equinox, 鍛骰物語, 星際探險隊:深海任務, 中世紀建築師, Number Drop, 洞穴農夫, 農家樂
Let's roll :)

開發遊戲: Jekyll vs. Hyde, Roll'n Bump, Betta, Lost Seas, 血色狂怒, Vaalbara, 瘟疫危機, My City, 富饒之城 2, Gang of Dice

開發遊戲: 步步為營, 量子戰爭, 時光大師, Sobek, Metromania, Gear & Piston, 席迪特戰記, 圖爾奈, 卡拉拉的王宮
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

開發遊戲: Hypnosia, Marram, 快艇骰子, Circle of Life, The King's Guild, Blooms, Mattock, Penny Press, Medo

開發遊戲: Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat, The Ruhr: A Story of Coal Trade, SOLO
Stets auf der Suche nach frischem Löwenzahn...

開發遊戲: Egocentric World, 地主, 戰爭之匣, Dungeon Twister, Worldwide Tennis, Machiavelli, Sensei, Legends of Hellas
I can move move move any mooountaaaain

開發遊戲: 連線計畫, Lielow, Rift Valley Reserve, Ghost At Home, Roll Into Town, EKONOS, Go Goa, Strands

開發遊戲: Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers, Fai-fo, Boomerang: USA, Boomerang: Europe
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

開發遊戲: Rolling Pins, Shifting Stones, Diceathlon, 怪獸去哪兒, Zefiria, Micro Dojo, Pugs in Mugs

開發遊戲: 印加寶藏, Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

開發遊戲: 歷史巨輪, 卓爾金曆:瑪雅日曆, 綿羊爭牧場, 多米諾王國, 歷史巨輪:人類文明新篇章, 寂靜迷航
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

開發遊戲: Saint Poker, Commander Chess, Detective Poker, Finity, Palace
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.

開發遊戲: 火星骰, 獨家暗語, Simplicity, 砰!
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!

開發遊戲: Squadro, Bug, Lost Ruins of Arnak, 龍龍公園
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

開發遊戲: 地球, 熊熊公園, 貓島奇緣, Gold West
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark and Earth.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark et Earth.

開發遊戲: The Lady and the Tiger (Doors), For-Ex, Trick of the Rails, 龍年
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby. I am currently working on Martin Wallace's Perikles (in alpha now), and Three Kingdoms Redux.

開發遊戲: Tock, 法國塔羅牌, 曠世發明
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

開發遊戲: Barbu, Burgle Bros., Luxor
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.

開發遊戲: Hydroracers, Rauha, Dice Hospital: ER – Emergency Roll
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

開發遊戲: Tic-Tac Match, 星際探險隊
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

開發遊戲: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

開發遊戲: Medina, 玩命賽道
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw

開發遊戲: 蒸氣工藝, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

開發遊戲: 銀河競逐
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

開發遊戲: 曠世發明
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 291 () ->221028
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice

開發遊戲: 卡米諾
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)

開發遊戲: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia

開發遊戲: Iwari
We don't stop playing because we grow old; we grow old because we stop playing.

開發遊戲: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

開發遊戲: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

開發遊戲: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

開發遊戲: 斯瓦希里播棋
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

開發遊戲: 競標
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

開發遊戲: Thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/

開發遊戲: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

開發遊戲: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

開發遊戲: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!

開發遊戲: Kingdoms
I absolutely love playing games on BGA! It's great to be able to play any game any time!I have an inner desire to try every single game on BGA :-) but I will need to work a lot harder to make that happen :-)
I am currently playing in the Allround League, and I am a team captain for United We Stand Season 5 - team Crazy Eight.
譯者 (使用你的語言)
(翻譯超過 100 條確立字串的譯者)