所有案件
花磚物語:夏日行宮 的案件
#126627: "Hard to see placed tiles"
implemented: 此建議已獲實施
14
這是關於哪方面的案件?
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
I'm finding it hard to tell when a slot has been occupied. I'm looking mainly for the omission of the number of required tiles in order to fill a slot, because the placed tile icon is too similar to the design of an unplaced tile.• 你的瀏覽器是什麼?
Mozilla v5
案件沿革
2024年 6月 7日 18:45 •
Chutch • 此建議尚未被開發者分析過:
2024年 6月 7日 22:09 • I feel like this is valid. Not sure how to remedy it, but I have had the same issue.
thoun • 開發者認同這是個好點子,並計劃實行:
2024年 6月 7日 22:11 • One solution I see would be to show a visible number when the slots are not taken. It will be easier to read them when you can play, and you'll know the slot is not taken if you see this number.
Rarabel • 開發者認同這是個好點子,並計劃實行:
2024年 6月10日 22:04 •
2024年 6月11日 22:25 • One solution I would suggest is to make the board spaces much more faded (can be just a question of lowering opacity). Came here to submit the same issue. The tiles and the board spaces are the same color and in 2d it's extremely frustrating.
4everblessed • 此建議已獲實施:
2024年 6月12日 19:50 • I'm struggling to differentiate where tiles are on the board. I agree with the suggestion maybe to fade the background more, creating a higher contrast. Not a fan of fashing tiles. Thank you.
Chutch • 此建議已獲實施:
2024年 6月13日 11:35 • My wife has a red/green color blind deficiency. The new style of numbers helped her a lot. She wound up beating me. Please, bring the old style back! Haha. Just kidding. Thank you for your thoughtful considerations and implementations. Excited for this game to reach the community.
KF_Greens_508 • 此建議已獲實施:
2024年 6月21日 18:20 • I just played this game for the first time and I was really struggling differentiating placed tiles vs empty spaces. Came here to see if anyone had raised this. Surprised to see something had been implemented, I never even noticed the numbers were disappearing as tiles were placed. Went back to watch an in progress game so see how it worked and agree that it’s helpful, but it’s hard since so many of the same number are close to each other. Visually, I think it could still be really improved by changing the contrast- making the tiles brighter/shinier and making the board duller/grayer. Maybe play with the outline of the tile or something to visually give it height? Overall, fantastic game and really enjoying it!
RetroFlav2000 • 此建議已獲實施:
2024年 6月22日 8:03 • Even with the latest implementation, I'm still struggling to tell the difference between which tiles have been placed and which haven't. I NEED greater colour contrast PLEASE.
walkie • 此建議已獲實施:
2024年 7月15日 18:12 • The difference between placed and unplaced tiles is still way too subtle in my opinion. It is very hard to tell where tiles have been placed and where they haven't.
I agree with other commenters that fading the background more to create a higher contrast could be a good solution.
I agree with other commenters that fading the background more to create a higher contrast could be a good solution.
SalmonTooth • 此建議已獲實施:
2024年 8月15日 17:24 • This is still a huge issue, even with the numbers only on available slots. Please desaturate the colors on the board to make this game playable. It's how the original Azul works.
Swfcdan • 此建議已獲實施:
2024年 9月 2日 18:17 • Agree with the above, still a problem as the colours are too similar and don't want to be looking for the small numbers each time.
janlugt • 此建議已獲實施:
2024年 9月22日 22:02 • Agree that this is still an issue, you have to look very carefully to see which tiles are placed already. In the physical game it's much easier to see. +1 for desaturating the colors on the board, I think that will help a lot.
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