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奧爾良 的案件
#133857: "Easier goods selection during Harvest event"
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Rather than clicking the good you want to pay multiple times, it would be much easier to have +/- buttons for each good so if you want to pay 3 cheese you can click that or divide up your payment among goods types.• 你的瀏覽器是什麼?
Google Chrome v116
案件沿革
2024年 8月13日 20:30 •
jordijansen • 此建議尚未被開發者分析過:
2024年 8月14日 11:19 • Low priority for me since this only affects Harvest C and in lesser capacity Harvest B because those are the only events where you need to pay multiple things.
jordijansen • 此建議尚未被開發者分析過:
2024年 8月14日 11:35 • Besides that, you can already undo your payments if you want to change them.
ridogi • 此建議尚未被開發者分析過:
2024年 9月 1日 16:26 • If you're playing real time the interface for you to select your goods disappears and flashes back as other players make their selections.
SoulSpar • 此建議尚未被開發者分析過:
2024年10月10日 1:04 • Agree that it's currently annoying that other player actions cause your buttons to disappear/reappear.
Could we not please have a single button that says something like "pay the 1/2/3 lowest value foods you have"?
Could we not please have a single button that says something like "pay the 1/2/3 lowest value foods you have"?
lyrebird • 此建議尚未被開發者分析過:
2024年12月24日 10:12 •
2025年 1月19日 10:08 • Alternatively, allow player A to complete their payment(s), then Player B, and so on.
However, this would cause some delay in Turn Based games. Perhaps the first player to start making a payment must complete their payments, and then the next "quickest" player completes theirs, and so on.
Hope this helps.
However, this would cause some delay in Turn Based games. Perhaps the first player to start making a payment must complete their payments, and then the next "quickest" player completes theirs, and so on.
Hope this helps.
kriswh • 此建議尚未被開發者分析過:
2025年 2月11日 5:55 • I'd love an option to autoplay the lowest valued items, particularly for async games, where it's annoying to have to wait for other people to do the obvious thing.
SimplicatusGames • 此建議尚未被開發者分析過:
2025年 2月13日 20:34 • Autoplay the lowest valued items would be useful for both real-time and turn-based games. Other than that, it seems that the current solution works quite well if people playing real-time can be patient for a few seconds and/or agree on who goes first.
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