所有案件
星際探險隊 的案件
#24131: "Logs contain all tricks when manual is explicit about only being able to go through the last one"
這是關於哪方面的案件?
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規則:遊戲規則有所錯漏
細節描述
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
Only the cards on the last trick can be examined, but as the logs show all tricks• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
Any• 你的瀏覽器是什麼?
Mozilla v5
案件沿革
panaggio • 開發者尚未重現這項錯誤:
2020年 9月 9日 1:24 • Jaipur has a similar issue (you could easily go through logs and count cards and chips on another player's hand), so BGA's implementation hides anything but the last entry on the logs.
phyphor • 開發者尚未重現這項錯誤:
2020年 9月 9日 19:40 • It's a co-operative game, so keeping information visible that's already been made public isn't a bad thing.
Letting people keep checking the discard instead of playing, could be bad, but that isn't an issue in a digital version.
Letting people keep checking the discard instead of playing, could be bad, but that isn't an issue in a digital version.
Remi_R • 開發者尚未重現這項錯誤:
2020年10月 4日 4:18 • The boardgame is also a co-operative game... I think if the conceptor put it as a rules it's because else it's making the cooperative game too much easy and then its decreasing the interest and the challenge which is an important part of a cooperative game.
jade_alarm • 開發者尚未重現這項錯誤:
2020年10月 5日 13:33 • This is standard for online games, and necessary if you're playing asynchronously.
Scott_Bailey • 開發者尚未重現這項錯誤:
2020年10月 5日 23:04 • With asynchronous play, only the last player would know what cards were played.
*If* a mechanism were created to show the last hand, that would satisfy this requirement; however, it would add significant bookkeeping for players.
It seems better to allow those players wanting the greater challenge to ignore the log.
*If* a mechanism were created to show the last hand, that would satisfy this requirement; however, it would add significant bookkeeping for players.
It seems better to allow those players wanting the greater challenge to ignore the log.
dcorbin • 開發者尚未重現這項錯誤:
2020年10月14日 20:02 • What a player should be able to see is the current trick, and the contents of the last trick. Nothing more. Granted, it will be pretty had to card-count in asynchronous play. BGA should support it like it is in real life,a nd if you (which it does not) and then allow a variant like "full game log" to support asynchronous play.
huehnerlady • 開發者尚未重現這項錯誤:
2021年 3月23日 17:21 • Does BGA support games without it being a log? I mean you have that history also to be able to replay a match so could be a hard limit of BGA?
If not you could make that an option in the creation screen of a game to play with/without log and then the players can decide what they wanna do
If not you could make that an option in the creation screen of a game to play with/without log and then the players can decide what they wanna do
leocaseiro • 這並非程式錯誤:
2022年 5月15日 15:32 •
2022年 5月15日 15:38 • As much as I agree with you, that there's a limitation on BGA platform, I don't think we could fix this issue. I suggest you don't read the logs.
Other than that, there isn't much I could do.
The way that BGA works, if we remove logs, we aren't able to get notified when another player triggers an action, such as playing a card.
Other than that, there isn't much I could do.
The way that BGA works, if we remove logs, we aren't able to get notified when another player triggers an action, such as playing a card.
Tisaac • 這並非程式錯誤:
2022年 5月15日 17:54 • It's just hidden in the client but it's still here if you look at the DOM inspector, so it depends what you define "can be examined"
leocaseiro • 開發者尚未重現這項錯誤:
2022年 5月16日 20:41 • Okay, I’ll add the the backlog to hide that from logs, similar what despesa is doing.
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