所有案件
Luxor 的案件
#26872: "No action was given as a choice or executed when Horus card was used (to enter tomb)"
#26872: "No action was given as a choice or executed when Horus card was used (to enter tomb)"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
規則:遊戲規則有所錯漏
發生什麼事? 請從下方選擇
規則:遊戲規則有所錯漏
請檢查是否已有同課題案件
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# | Status | Votes | Game | Type | Title | Last update |
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細節描述
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
96• 你的瀏覽器是什麼?
Safari v13.1
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
96• 你的瀏覽器是什麼?
Safari v13.1
• 請簡明精確地解釋你的建議,以便讓人一目了然。
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• 你的瀏覽器是什麼?
Safari v13.1
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• 你的瀏覽器是什麼?
Safari v13.1
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
96• 你的瀏覽器是什麼?
Safari v13.1
• 你當時想採取哪個遊戲行動?
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• 你想觸發這個遊戲行動時做了什麼?
96• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Safari v13.1
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
96• 你的瀏覽器是什麼?
Safari v13.1
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• 你的瀏覽器是什麼?
Safari v13.1
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
96• 你的瀏覽器是什麼?
Safari v13.1
• 請簡明精確地解釋你的建議,以便讓人一目了然。
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• 你的瀏覽器是什麼?
Safari v13.1
案件沿革
2020年10月25日 6:08 • Sugs • 開發者尚未重現這項錯誤:
see the other bug report for the additional bug that occurred on the same move: 1) game not ending, and 2) only one sarcophagus claimed when 2 adventurers advance simultaneously into the tomb
2020年10月25日 8:24 • cpasbanal • 這並非程式錯誤:
This was already discussed during the alpha stage of the game and validated by Travis from Queen Games.
Entering the tomb is not considered as an action because it is the default action that should be triggered by move all the adventurer so when entering the tomb, you cannot choose anything else than looting a sarcophagus and don't get credit for another action :)
Entering the tomb is not considered as an action because it is the default action that should be triggered by move all the adventurer so when entering the tomb, you cannot choose anything else than looting a sarcophagus and don't get credit for another action :)
2020年10月25日 11:53 • diamant • 這並非程式錯誤:
The rule says on page 2: "Next, the player performs the action shown on the tile upon which the adventurer ended its movement." The text on page 5 confirms that the only actions existing in this game are the actions of the tiles.
The tomb chamber has no tiles, only two sarcophagi. Therefore, you cannot say that looting a sarcophagus is an action, on the pretext of a so-called discussion whose existence or content cannot be verified.
You must consider the theoretical (though unlikely) situation where all adventurers of a player would enter the tomb chamber. Considering your answer, only one sarcophagus could be recovered at this time, and I presume that another adventurer present in the burial chamber will not be able to recover the second sarcophagus on the next turn. So, for this only player, the game would be over. With such a rule, it seems obvious to me that the use of keys should be optional, as long as the player can move at least one adventurer.
The tomb chamber has no tiles, only two sarcophagi. Therefore, you cannot say that looting a sarcophagus is an action, on the pretext of a so-called discussion whose existence or content cannot be verified.
You must consider the theoretical (though unlikely) situation where all adventurers of a player would enter the tomb chamber. Considering your answer, only one sarcophagus could be recovered at this time, and I presume that another adventurer present in the burial chamber will not be able to recover the second sarcophagus on the next turn. So, for this only player, the game would be over. With such a rule, it seems obvious to me that the use of keys should be optional, as long as the player can move at least one adventurer.
2020年10月26日 8:13 • cpasbanal • 這並非程式錯誤:
> on the pretext of a so-called discussion whose existence or content cannot be verified
No use to be agressive here, that won't help at all
What i am saying is:
- the game has been played over 2300 times
- especially by the game designer Travis Reynolds himself and his team and he validated the game implementation (prerequisite to move the game to beta)
- you can see any bug report and all the public discussions here
- you can see any message (especially Travis' ones) on the Luxor group player (boardgamearena.com/group?id=6869130)
About your specific case where all the adventurers would move to the tomb chamber at once, it can happen as well as being stuck with no key at the end of the game. Hence the rule where players can "Pass" when they cannot move.
Eventually, i'd just say that this is how i implemented the game and i will keep it that way for the reasons explained above :)
hope you'll like the game anyway
No use to be agressive here, that won't help at all
What i am saying is:
- the game has been played over 2300 times
- especially by the game designer Travis Reynolds himself and his team and he validated the game implementation (prerequisite to move the game to beta)
- you can see any bug report and all the public discussions here
- you can see any message (especially Travis' ones) on the Luxor group player (boardgamearena.com/group?id=6869130)
About your specific case where all the adventurers would move to the tomb chamber at once, it can happen as well as being stuck with no key at the end of the game. Hence the rule where players can "Pass" when they cannot move.
Eventually, i'd just say that this is how i implemented the game and i will keep it that way for the reasons explained above :)
hope you'll like the game anyway
2020年10月26日 9:33 • diamant • 這並非程式錯誤:
I don’t want to sound unpleasant, but the fact is that your connection is generating an error (BGA service error), and I don’t have access to the linked discussion you’re talking about, even having been part of the reviewers. I think it’s the same for other BGA members.
It seems to me that an important rule change such as deciding that the recovery of a sarcophagus is an action, and in addition a mandatory action, should be set out on a page accessible to all.
The result of such a change is that a second investigator entering the tomb chamber during the same player's turn does not recover a sarcophagus. This disadvantage could be avoided if the player was not ever required to use a key available to enter the tomb chamber (unless this is the only possible move) or if the use of the key was considered as part of the action (so only one key could be used during a player’s turn).
It seems to me that an important rule change such as deciding that the recovery of a sarcophagus is an action, and in addition a mandatory action, should be set out on a page accessible to all.
The result of such a change is that a second investigator entering the tomb chamber during the same player's turn does not recover a sarcophagus. This disadvantage could be avoided if the player was not ever required to use a key available to enter the tomb chamber (unless this is the only possible move) or if the use of the key was considered as part of the action (so only one key could be used during a player’s turn).
2020年10月26日 20:45 • cpasbanal • 這並非程式錯誤:
Hi,
I was just linking to Luxor group. Just have to play once to be part of the group and I think you can then see the whole history of discussions.
Besides, in order to discuss this point of rule deeper, I would suggest you open a topic on the forum, this is the best way to have an open debate and decide which implementation I should eventually choose.
I was just linking to Luxor group. Just have to play once to be part of the group and I think you can then see the whole history of discussions.
Besides, in order to discuss this point of rule deeper, I would suggest you open a topic on the forum, this is the best way to have an open debate and decide which implementation I should eventually choose.
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