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巴黎鐵路網 的案件
#47287: "遊戲可能,沒有辦法結束(或者說是和局?)"
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規則:遊戲規則有所錯漏
細節描述
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
A locomotive cannot be placed in such a way that it would completely "cut off" another color unless that color has already reached at least one city• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
在#160步到#168的時, 我們遊玩時將黑色和藍色的locomotives包圍, 使得任何一個locomotive不能建造出城市. 我們點擊了黑色和藍色locomotives, 發現沒有任何一個能夠建造--不知道這個是程式的問題還是遊戲機制有問題• 你的瀏覽器是什麼?
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案件沿革
2021年 8月27日 19:34 •
PirateKitten • 開發者已確認這項錯誤:
2021年11月 4日 0:24 • Translation of report:
"From #160 step to #168, we surrounded black and blue locomotives while playing, so that any locomotive could not build a city. We clicked on the black and blue locomotives and found that none of them could be built--don’t know Is this a program problem or a problem with the game mechanics"
This sounds like an edge-case where going strictly by the rules, the game could not continue. Neither blue or black trains could be placed, because by placing either train would prevent the other colour from being able to reach a city. The move *before* this one didn't directly prevent any trains from reaching a city, but it did lead to this situation.
In such a situation in a real-life game, you would likely allow one of the trains to be placed even if it would cut-off the other train, but how would that be implemented on BGA?
This could perhaps be implemented in such a way that if no train was able to play a move on a turn, the game ends - not strictly in the rules but would stop a situation such as this. I'll need to see if this doesn't slow down the game too much having to check this each time.
"From #160 step to #168, we surrounded black and blue locomotives while playing, so that any locomotive could not build a city. We clicked on the black and blue locomotives and found that none of them could be built--don’t know Is this a program problem or a problem with the game mechanics"
This sounds like an edge-case where going strictly by the rules, the game could not continue. Neither blue or black trains could be placed, because by placing either train would prevent the other colour from being able to reach a city. The move *before* this one didn't directly prevent any trains from reaching a city, but it did lead to this situation.
In such a situation in a real-life game, you would likely allow one of the trains to be placed even if it would cut-off the other train, but how would that be implemented on BGA?
This could perhaps be implemented in such a way that if no train was able to play a move on a turn, the game ends - not strictly in the rules but would stop a situation such as this. I'll need to see if this doesn't slow down the game too much having to check this each time.
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