所有案件
BuyWord 的案件
#48552: "Allow passing before tiles being fully drawn"
rejected: 開發者認為這並非好主意,或投資報酬率過低
1
這是關於哪方面的案件?
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
During the first turn I drew 5 tiles and discarded them, but was unable to pass even though I couldn't create a word.
During the second turn I drew 5 again and purchased tiles, and again was unable to pass.
There is a rule for preventing word creation before purchase phase: 'No words are sold until all the tiles drawn this round have either been purchased or placed
out of play.'
But I suppose allowing players to pass early is not against the rules and it doesn't affect other players' word plays so it wouldn't have a problem, and it will speed up turn-based game very much (removes an unneeded check).• 你的瀏覽器是什麼?
Google Chrome v93
案件沿革
2021年 9月15日 23:59 •
2021年 9月16日 0:02 •
ufm • 此建議尚未被開發者分析過:
2021年 9月16日 0:04 • Also, (removes an unneeded check) means (removes an unneeded delay between checks).
ufm • 此建議尚未被開發者分析過:
2021年 9月16日 5:15 •
2021年 9月16日 7:01 • The basic strategy of this game is stocking tiles more than 8 letters and then spelling a big word.
boardgamegeek.com/thread/736627/why-would-you-ever-want-play-word-if-you-have-8-ti
In this process players will pass frequently, obviously more than word spells.
Collecting 9 or more letters takes at least 2 turns.
Thus allowing passing before the end of tile draw phase would save a lot of time in turn-based.
boardgamegeek.com/thread/736627/why-would-you-ever-want-play-word-if-you-have-8-ti
In this process players will pass frequently, obviously more than word spells.
Collecting 9 or more letters takes at least 2 turns.
Thus allowing passing before the end of tile draw phase would save a lot of time in turn-based.
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