#65240: "Highlight last move in turn based mode"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
發生什麼事? 請從下方選擇
請檢查是否已有同課題案件
若肯定,請「投票」給這樁案件。最高票的案件將「優先」處理!
| # | Status | Votes | Game | Type | Title | Last update |
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細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
It would be a quite basic but very useful function in turn based mode to got highligh of last opponent move (just a one pixel yellow or white outline).
Thanks -
• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Mozilla v5
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
It would be a quite basic but very useful function in turn based mode to got highligh of last opponent move (just a one pixel yellow or white outline).
Thanks • 你的瀏覽器是什麼?
Mozilla v5
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• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
It would be a quite basic but very useful function in turn based mode to got highligh of last opponent move (just a one pixel yellow or white outline).
Thanks • 你的瀏覽器是什麼?
Mozilla v5
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
It would be a quite basic but very useful function in turn based mode to got highligh of last opponent move (just a one pixel yellow or white outline).
Thanks -
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Mozilla v5
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• 你當時想採取哪個遊戲行動?
It would be a quite basic but very useful function in turn based mode to got highligh of last opponent move (just a one pixel yellow or white outline).
Thanks -
• 你想觸發這個遊戲行動時做了什麼?
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• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Mozilla v5
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• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
It would be a quite basic but very useful function in turn based mode to got highligh of last opponent move (just a one pixel yellow or white outline).
Thanks -
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Mozilla v5
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
It would be a quite basic but very useful function in turn based mode to got highligh of last opponent move (just a one pixel yellow or white outline).
Thanks • 你的瀏覽器是什麼?
Mozilla v5
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
It would be a quite basic but very useful function in turn based mode to got highligh of last opponent move (just a one pixel yellow or white outline).
Thanks • 你的瀏覽器是什麼?
Mozilla v5
案件沿革
Beyond the impracticality of move indicators in Fractal, games are supposed to be intellectually challenging. In connection games, you have to take a moment to identify the critical area (or areas) which probably, but not necessarily, relates to your opponent's last move.
I agree with statistical information being provided off to the side, like the distance to finish in Backgammon. This saves you from the thoughtless, mundane, time consuming process of counting and summing. But making the thought process a tiny bit easier by spoon feeding players with last move indicators seems misguided to me.
You have to evaluate the whole board anyway, knowing or not knowing the last move. I'm playing turn based Fractal, and it only takes me a couple seconds of evaluating the position to notice the critical zone where the last move was most likely made.
Installing a last move indicator is the most frequent request I get. And I do recognize argument in favor of them. Players are used to having them. They give a feeling of presence and engagement.
But considering the overall cost and benefit, I just don't like last move indicators. Whatever value may be afforded by them doesn't justify adding potentially confusing (when used in combination with next move indicators), unsightly visual clutter directly onto the playing area. At least not to me. I don't even want last move indicators as an option. Spoiling the visual aesthetic with something that's non-essential, unnecessary, and ultimately not very useful or helpful is not an option in my game programs.
I also find the beautiful background images to be a total distraction. I would give a chance to play with good old red-blue colours and you can direct people to a site to show the images in a better way. I accept the fact that some people can appreciate cows while playing a game but that's not true for everyone.
Another thing is: I didn't find an option to help understand the coordinate systems.
Would it also be possible to have a zoom functions? (I couldn't find it) It is hard to click on the smaller cells.
If it is not possible, then i would add an optional confirmation button because the possibility of a misclick here is amazingly high.
Every game here has a designer, an artist, and a developer. For my games, I am all three. The artwork you see is how I chose to represent Fractal. I've received a lot of compliments on the artwork. Yours is the first complaint. If I had to change a game's artwork every time someone didn't like it, it would never end.
Part of playing board games is focusing and tuning out distractions. It's hard for me to imagine how little tiny cows on some of the large tiles would be a "total distraction". But if they are, your opponent has the same distraction you have. So it's a fair game.
There is no coordinate system, except for the arcane, arbitrary cell numbering system I used in the program. Finely scaled coordinates outside the board wouldn't extend to the tiny cells in the middle. User coordinates wouldn't be practical. For simple connection games like Fractal though, coordinates and last move indicators aren't really necessary, as I also explained in detail above.
File Fractal under "It is what it is." No other game site has Fractal, so if you want to play it, you'll have to accept it as it is here. Actually, another site did add Fractal recently, which I reference on my website. But it's nowhere near as fully featured as Board Game Arena.
I have no idea how to install a zoom function, but It sounds ominously like work. Fortunately, your cellphone already has a zoom function, and the board is big enough on a computer monitor to accommodate accurate mouse clicks.
I dislike confirm buttons. So that also won't be happening.
I put a lot of work into Fractal. Much more than my other programs, both in the artwork and the coding. Now I'm done. Unless there's something really pressing, I won't be returning to Fractal.
Thanks for voicing your opinion though.
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
