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太空帝國 4X 的案件
#72018: "Player should have option of moving Doomsday Machine when two colonies are equidistant"
這是關於哪方面的案件?
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
See last sentence:
MOVEMENT GUIDELINES: DMs always move toward the closest
player colony. If two colonies are equidistant, then a DM will
always move toward the colony that is larger (in CPs). If more
than one equidistant colonies are the same size, then the DM will
move toward the colony that brings it closest to the player’s home
planet. If it is still tied, then it is the player’s choice.• 你的瀏覽器是什麼?
Google Chrome v105
案件沿革
NateGtrMan • 開發者尚未重現這項錯誤:
2022年 9月17日 5:00 •
2022年 9月17日 22:52 • Because both Orion and Rigel were two hexes away, both at 5 CP, and both equidistant from my Homeworld, I should have the option of which colony the Doomsday Machine should attack.
NateGtrMan • 此建議尚未被開發者分析過:
2022年 9月19日 7:13 • I don't understand why this isn't considered a rules violation? The whole point of the rule is to allow players to know which colony the DM will attack, but in this implementation I didn't know. Again, the rule states "If it is still tied, then it is the player's choice."
I think it would be ok to lock in the choice when the DM has the choice and not allow the player to change their mind, though.
I think it would be ok to lock in the choice when the DM has the choice and not allow the player to change their mind, though.
Lunalol • 開發者認同這是個好點子,並計劃實行:
2022年 9月26日 22:22 • OK, you're right it is a RULE but I though it was not necessary to implement it (really time consuming to code that). But I should not change game.
So I let player vote and will ask Jim an advice.
So I let player vote and will ask Jim an advice.
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