所有案件
Reflections in the Looking Glass 的案件
#82856: "Provide verification of move "
rejected: 開發者認為這並非好主意,或投資報酬率過低
1
這是關於哪方面的案件?
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
One thing I'd like to see is a "are you sure" verification message that includes the move that you're about to make - not sure if that is realistic but I find that I instinctively want to click on the card on my side of the board even if I really mean to click the card on the "other" side of the board.
I'm guessing it's a "me" thing, but it would be nice to at least have the option to turn move verification on/off.• 你的瀏覽器是什麼?
Google Chrome v110
案件沿革
2023年 3月 6日 16:26 •
RyTracer • 開發者需要更詳細的建議內容:
2023年 3月 6日 22:02 • I read these guidelines in the studio wiki:
en.doc.boardgamearena.com/BGA_Studio_Guidelines#II-6_Avoid_move_confirmations
and it seems to me that selecting a card doesn't qualify for a confirm action. It happens on every turn and really isn't that complex. So I'd ask for more information about why users might want this and how it should work. There are 2 ways this might be handled:
A. You click on a card and it highlights the card, then you click "confirm" above and the move is executed.
B. You click on the card and the move is executed, then above in the bar you are given 2 options: "Confirm", which would have an automatic 5 or 10-second countdown timer, and "Undo", which would take the move back if clicked in time. I would not do this without the timer, as this would definitely fall in the "bogs the game down" category of the guidelines document.
These options would potentially fix the following issues:
1. The card zones are too close together and you sometimes mis-click on an adjacent card. I'm guessing this isn't the issue, but would be fixed by both A and B.
2. You realize after the card arrives in your pile that you miscalculated how many you already had, maybe by not considering your hand cards. This would likely not be fixed by A, only B, but is also fixed by just getting better at the game. In all games here and in real life, we sometimes have remorse after a bad move.
3. rafiki_33 said they sometimes click the reflection card opposite the one they want. That seems odd to me. What is more intuitive than clicking the card you actually want? More elaboration please. This may also be solved by just gaining a little more experience with the game.
Another thought I have considered if it is issue #2, is that your hand cards could actually be shown in your score piles per player, but not showing to the other player or to spectators, but this definitely violates the guideline here:
en.doc.boardgamearena.com/BGA_Studio_Guidelines#III-2_Be_careful_about_player_assistance
So... this long post is justifying my decision so far to not include any kind of move confirmation. The game is short, and you might get another opportunity to still win even if you blunder a round. I believe if I had a move confirmation, after you became more comfortable with the game, you would probably want it gone later. But, I am not 100% set on this, so please clarify your issue and proposed solution choices, even if they are not listed here.
Thanks! And I appreciate all this wonderful feedback!
en.doc.boardgamearena.com/BGA_Studio_Guidelines#II-6_Avoid_move_confirmations
and it seems to me that selecting a card doesn't qualify for a confirm action. It happens on every turn and really isn't that complex. So I'd ask for more information about why users might want this and how it should work. There are 2 ways this might be handled:
A. You click on a card and it highlights the card, then you click "confirm" above and the move is executed.
B. You click on the card and the move is executed, then above in the bar you are given 2 options: "Confirm", which would have an automatic 5 or 10-second countdown timer, and "Undo", which would take the move back if clicked in time. I would not do this without the timer, as this would definitely fall in the "bogs the game down" category of the guidelines document.
These options would potentially fix the following issues:
1. The card zones are too close together and you sometimes mis-click on an adjacent card. I'm guessing this isn't the issue, but would be fixed by both A and B.
2. You realize after the card arrives in your pile that you miscalculated how many you already had, maybe by not considering your hand cards. This would likely not be fixed by A, only B, but is also fixed by just getting better at the game. In all games here and in real life, we sometimes have remorse after a bad move.
3. rafiki_33 said they sometimes click the reflection card opposite the one they want. That seems odd to me. What is more intuitive than clicking the card you actually want? More elaboration please. This may also be solved by just gaining a little more experience with the game.
Another thought I have considered if it is issue #2, is that your hand cards could actually be shown in your score piles per player, but not showing to the other player or to spectators, but this definitely violates the guideline here:
en.doc.boardgamearena.com/BGA_Studio_Guidelines#III-2_Be_careful_about_player_assistance
So... this long post is justifying my decision so far to not include any kind of move confirmation. The game is short, and you might get another opportunity to still win even if you blunder a round. I believe if I had a move confirmation, after you became more comfortable with the game, you would probably want it gone later. But, I am not 100% set on this, so please clarify your issue and proposed solution choices, even if they are not listed here.
Thanks! And I appreciate all this wonderful feedback!
rafiki_33 • 開發者需要更詳細的建議內容:
2023年 3月 6日 22:41 • You've got it right in my case (#3) - I think it's a training issue. :)
If you'd implement it, I think it would be option B that you mentioned above - just to verify the card you're taking and the card you're giving - with said timer, and said option to turn on/off.
The game should be okay without, but it would help the mindless like me. Thanks for the quick reply.
If you'd implement it, I think it would be option B that you mentioned above - just to verify the card you're taking and the card you're giving - with said timer, and said option to turn on/off.
The game should be okay without, but it would help the mindless like me. Thanks for the quick reply.
whatsherface6 • 開發者需要更詳細的建議內容:
2023年 3月 8日 0:10 •
2023年 3月 8日 0:23 • Since the game doesn't involve multiple actions per turn (there is only one action on your turn) I don't think a confirm button is necessary as it might be in other games. And honestly, I'm all about the least number of clicks to accomplish the task as possible. Call me lazy haha ; ).
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