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Now Boarding 的案件
#93562: "UNDO Button!"
rejected: 開發者認為這並非好主意,或投資報酬率過低
2
這是關於哪方面的案件?
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Once the live round starts, each player need to be able to Undo their last move (whether a movement, pick up, or dropoff). It's too easy to move from an airport before picking up a passenger and it totally ruins the round (and probably game). Try out some options. I like how they do it in the Ark Nova implementation.• 你的瀏覽器是什麼?
Google Chrome v114
案件沿革
2023年 7月16日 5:56 •
quietmint • 開發者認為這並非好主意,或投資報酬率過低:
2023年 7月16日 6:04 • I cannot allow undo because it will affect everyone's turn. You may have done something that affected what other players did or how other players moved. Example: Maybe you didn't pick up a passenger before leaving ORD, so another player started heading towards ORD...
You can always undo drop off/pick up by just clicking the passenger again. (The only issue here is about temporary seat.)
You can always undo drop off/pick up by just clicking the passenger again. (The only issue here is about temporary seat.)
tommymillerjr • 開發者認為這並非好主意,或投資報酬率過低:
2023年 7月18日 1:40 •
2023年 7月18日 1:41 • I also realized I forgot to pickup the passenger before I moved and I wish there was a way to go back.
quietmint • 開發者認為這並非好主意,或投資報酬率過低:
2023年 7月18日 3:00 • I already provide undo capability in the places where it makes sense -- during the initial setup of your plane, during purchasing in the maintenance phase, during the VIP decision in the maintenance phase (for VIP Variant), and during the flight phase when you end your turn early and want to get back in the round. The only logical place that is missing undo relates to using the Temporary Seat. In a future version, I could envision supporting some type of automatic undo to re-grant the Temporary Seat in the scenario where you use it to board a passenger, then deplane that passenger and board another passenger at the same airport instead (and you haven't moved yet).
However, I have no intention of providing undo/confirm capability for actions during the flight phase. My position is very unlikely to change on this point for several reasons:
- Undo is ILLEGAL. The flight phase is supposed to be on a short timer. Normally, everyone must take all their actions within 30 seconds. (Turn-based and untimed games are the exception, not the norm.) The crux of this game is tactical decision-making as a team -- working together as best as you can under the time pressure and with imperfect information. You can't setup a perfect strategy beforehand because you don't know where the new passengers want to go. In the same vein, other players should be responding to your actions. If I let you undo some action, then it probably changes what others would have done on their turn (even if you didn't directly interact with them). So, the undos could cascade until we're at the point of restarting the entire flight phase. No. That is completely against the sprit and the rules of the game. You don't get a do-over. On purpose, you didn't know everything when the flight phase began. I can't let you start again now that you have complete information.
- Undo and confirm are UNFAIR. Undo puts a large cognitive burden on other players ("wait, would it be better for me to change my turn now that Susan changed her turn?") while confirm puts a similar burden on yourself ("wait, is this really the best move?"). You still only have 30 seconds to take all your actions. You don't have time to perform this kind of extra mental calculus.
- Confirm is INEFFECTIVE. Completely ignoring the time pressure aspect, if you're required to confirm each action, then it will just become routine. It's just another click that you'll make instinctively or automatically without thinking. This is the exact same problem as just clicking the "3" space to move your plane without thinking. Adding more idle clicks won't magically make you think more.
- Undo is COMPLCIATED. It would require a major redesign of the game's database. I store only the current state of the board (e.g., this plane is here and this passenger is there), not a complete history of what actions you took on previous turns.
However, I have no intention of providing undo/confirm capability for actions during the flight phase. My position is very unlikely to change on this point for several reasons:
- Undo is ILLEGAL. The flight phase is supposed to be on a short timer. Normally, everyone must take all their actions within 30 seconds. (Turn-based and untimed games are the exception, not the norm.) The crux of this game is tactical decision-making as a team -- working together as best as you can under the time pressure and with imperfect information. You can't setup a perfect strategy beforehand because you don't know where the new passengers want to go. In the same vein, other players should be responding to your actions. If I let you undo some action, then it probably changes what others would have done on their turn (even if you didn't directly interact with them). So, the undos could cascade until we're at the point of restarting the entire flight phase. No. That is completely against the sprit and the rules of the game. You don't get a do-over. On purpose, you didn't know everything when the flight phase began. I can't let you start again now that you have complete information.
- Undo and confirm are UNFAIR. Undo puts a large cognitive burden on other players ("wait, would it be better for me to change my turn now that Susan changed her turn?") while confirm puts a similar burden on yourself ("wait, is this really the best move?"). You still only have 30 seconds to take all your actions. You don't have time to perform this kind of extra mental calculus.
- Confirm is INEFFECTIVE. Completely ignoring the time pressure aspect, if you're required to confirm each action, then it will just become routine. It's just another click that you'll make instinctively or automatically without thinking. This is the exact same problem as just clicking the "3" space to move your plane without thinking. Adding more idle clicks won't magically make you think more.
- Undo is COMPLCIATED. It would require a major redesign of the game's database. I store only the current state of the board (e.g., this plane is here and this passenger is there), not a complete history of what actions you took on previous turns.
quietmint • 開發者認為這並非好主意,或投資報酬率過低:
2023年 7月22日 1:10 •
2023年 7月22日 21:53 • As a compromise, I'll add limited confirmation dialogs for these two cases of obvious mistakes:
* It's definitely a mistake if your plane attempts to leave an airport without delivering all passengers. You never have a reason to withhold delivery, so a confirmation dialog makes sense. The player should never "Confirm" this dialog.
Screenshot: i.ibb.co/93cjfMY/image.png
* During the first round of the game only, it's probably a mistake if your empty plane attempts to leave an airport with passengers. E.g., on the first turn I've frequently seen players leave their first passenger behind. Since leaving passengers behind can make logical sense (especially later in the game), I don't want to introduce a confirmation dialog every time this happens.
Screenshot: i.ibb.co/ng936Ty/image.png
* It's definitely a mistake if your plane attempts to leave an airport without delivering all passengers. You never have a reason to withhold delivery, so a confirmation dialog makes sense. The player should never "Confirm" this dialog.
Screenshot: i.ibb.co/93cjfMY/image.png
* During the first round of the game only, it's probably a mistake if your empty plane attempts to leave an airport with passengers. E.g., on the first turn I've frequently seen players leave their first passenger behind. Since leaving passengers behind can make logical sense (especially later in the game), I don't want to introduce a confirmation dialog every time this happens.
Screenshot: i.ibb.co/ng936Ty/image.png
Callomac • 開發者認為這並非好主意,或投資報酬率過低:
2023年 7月25日 23:25 • Without an undo button we won't be playing this again. We played turn-based (async) and had multiple turns where we failed to pick up a passenger, picked up the wrong passenger, or failed to drop off a passenger before moving. This effectively wasted a couple moves each time and are mistakes that wouldn't happen in a live tabletop game. It was frustrating enough that it's not worth playing again without an undo.
ufm • 開發者認為這並非好主意,或投資報酬率過低:
2023年11月17日 17:23 •
2023年11月18日 23:45 • You shouldn't expect async games to be the same as live games after all...
starnics • 開發者認為這並非好主意,或投資報酬率過低:
2023年11月18日 23:47 • An undo mode for this game played with premates (probably in friend mode) would be really nice, since there are multiple scenarios where misclick situations happened and iff everybody agrees, there should be no problem to reset the flight phase to it's starting state (without resetting the timer of course, iff played with a timer).
TreeC • 開發者認為這並非好主意,或投資報酬率過低:
2023年12月 1日 13:18 • yes, Can we just add the option to reset to start of the whole round. misclick among friends are very frustrating. My wife nearly killed me for this.
quietmint • 開發者認為這並非好主意,或投資報酬率過低:
2023年12月 1日 14:57 • No reset will be added since that would be 100% cheating, obviously. You've already seen the new flight cards at that point. Even if everyone agrees to restart the round, it lets you take a totally different (more optimal) turn vs before because you have more information.
pcast423 • 開發者認為這並非好主意,或投資報酬率過低:
2024年 1月10日 18:14 • I don't want a reset that allows for additional information etc....so not asking for a reset of the round....just the ability to undo flight moves. At that point all the destinations are known etc.
In the current game I am in I moved to ORD to pick up a passenger for LAX, accidently didn't pick up the passenger and then moved towards ATL two spaces....
So now I have to double back on my next turn basically wasting a whole turn....if I was playing on a table top with a friend I would obviously have picked the passenger up but because I forgot one click in the electronic game I'm screwed....
This is what the "undo" should be for, just the actual movement phase where there is no advantage gained. It's also very easy to misclick especially on touch screens, allowing undo of flight would remove all these issues without it being any kind of cheating IMO.
In the current game I am in I moved to ORD to pick up a passenger for LAX, accidently didn't pick up the passenger and then moved towards ATL two spaces....
So now I have to double back on my next turn basically wasting a whole turn....if I was playing on a table top with a friend I would obviously have picked the passenger up but because I forgot one click in the electronic game I'm screwed....
This is what the "undo" should be for, just the actual movement phase where there is no advantage gained. It's also very easy to misclick especially on touch screens, allowing undo of flight would remove all these issues without it being any kind of cheating IMO.
pcast423 • 開發者認為這並非好主意,或投資報酬率過低:
2024年 1月10日 18:20 • I also saw your earlier response about it possibly undoing other players moves...but I would suggest that if I am undoing it's going to be right away because I know I screwed up right away. Since this is a cooperative game it's to both players advantage to have undo and normally the other player will not have moved yet unless both are playing together in real time, in which case they can discuss undoing in the chat.
I really don't see a reason to not have the ability to undo flight movement. It's something that would be done when playing on a table top without giving it a second thought.
I really don't see a reason to not have the ability to undo flight movement. It's something that would be done when playing on a table top without giving it a second thought.
pcast423 • 開發者認為這並非好主意,或投資報酬率過低:
2024年 1月10日 18:38 • at the very least, adding a reminder that you are leaving an airport without picking up a passenger would be extremely helpful. I know there is one if your plane is empty but I had a passenger in my situation and I got no warning of any kind when I flew "through" ORD without picking up the passenger that was there waiting for a ride.
in our game we had literally typed in the chat what we were going to each do and then I simply forgot one click and it then massively affected what each of us had to do on the subsequent turn.
in our game we had literally typed in the chat what we were going to each do and then I simply forgot one click and it then massively affected what each of us had to do on the subsequent turn.
pcast423 • 開發者認為這並非好主意,或投資報酬率過低:
2024年 1月10日 18:42 • I understand your hesitation as it could get annoying to have an extra confirmation pop up but at the very least it would be nice to have it as an option that can be enabled if the user wants it.
personally I've made this simple mistake enough times that I'd gladly take the extra click over the frustration of completely messing up a cooperative game from a simple mistake that directly contradicts what was already planned and intended.
personally I've made this simple mistake enough times that I'd gladly take the extra click over the frustration of completely messing up a cooperative game from a simple mistake that directly contradicts what was already planned and intended.
druzil • 開發者認為這並非好主意,或投資報酬率過低:
2024年 2月 6日 10:13 •
2024年 5月30日 3:04 • The game is hard enough as it is to win. Even one misclick can basically ruin the chance at salvaging a win. I think an undo button, at least for turn-based, non-revealing moves should be provided.
quietmint • 開發者認為這並非好主意,或投資報酬率過低:
2024年 5月30日 3:10 • Several problems still:
1) Everyone would need to agree to restart the round.
2) Information has already been revealed that you shouldn't know.
1) Everyone would need to agree to restart the round.
2) Information has already been revealed that you shouldn't know.
grinspy • 開發者認為這並非好主意,或投資報酬率過低:
2025年 4月20日 18:01 • We are playing the game asynchronously. The game desperately needs an undo button.
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