所有案件
P.I. 的案件
#9901: "Mark unrelated items"
notabug: 這並非程式錯誤
1
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
• 你的瀏覽器是什麼?
Mozilla v5
案件沿革
CAROMEEU • 開發者尚未重現這項錯誤:
2018年 5月12日 13:29 • Sometimes we get so many informations "this item is not related to your case" that it gets impossible reminding all of them. I feel frustrated because I can't take notes and don't know if others do so. a mark on unrelated items would equals us all and avoid us waiting for a card that has already been taken, but left unmarked.
fa81 • 這並非程式錯誤:
2018年 5月12日 13:52 • You get the evidence cards that are unrelated to your case into your display. Hover over them to quickly highlight them on the board.
The spacial clues of what's related and what not and figuring out the solution *is* the whole game. BGA guidelines tell that implementations should not "help the player" in a way that the original game could not do.
About: "waiting for a card" or not getting one that has already been taken: that's also part of the game, sometimes that's luck, but it can also be part of the strategy to take away a certain card from a player; or taking the last card of an aspect, so that the next player is forced to use an investigator etc.
Also, in turn-based games you can takes notes in the UI. In realtime you can take notes manually.
So, I can see how this feature would be convenient, and I'm also not 100% against usability features (that may not be possible in the real game; i.e. the card highlighting is one I implemented because it makes handling easier); but in this case I think it would be too much help where the thing you complain about *is* essentially the game.
The spacial clues of what's related and what not and figuring out the solution *is* the whole game. BGA guidelines tell that implementations should not "help the player" in a way that the original game could not do.
About: "waiting for a card" or not getting one that has already been taken: that's also part of the game, sometimes that's luck, but it can also be part of the strategy to take away a certain card from a player; or taking the last card of an aspect, so that the next player is forced to use an investigator etc.
Also, in turn-based games you can takes notes in the UI. In realtime you can take notes manually.
So, I can see how this feature would be convenient, and I'm also not 100% against usability features (that may not be possible in the real game; i.e. the card highlighting is one I implemented because it makes handling easier); but in this case I think it would be too much help where the thing you complain about *is* essentially the game.
為本案件添加內容
任何可能重現這項錯誤或了解你的建議之相關資訊,都請在此填寫:
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。