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Captain Tsubasa: The card game 的案件
#151837: "Rework the card selection process"
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Right now you have to select a card, click choose this card, then click the card again, then click a message to get to the possible main action and then you click the possible main action.
I suggest you play the card you click and get the main action benefits directly if there is no choice, otherwise the possible choices for the main action gets presented directly, you click what you want and then confirm the end of the turn. This solution would also need an undo/reset turn button.• 你的瀏覽器是什麼?
Google Chrome v131
案件沿革
2025年 1月 3日 22:09 •
Pikrass • 此建議尚未被開發者分析過:
2025年 1月 4日 15:46 • All actions are optional by design in the rules. Sure, some you probably always want to do (mainly gaining tokens), but the majority shouldn't activate without an intentional action on your part. Auto activating also makes it harder to understand what happens.
An undo/reset turn is not easy to implement, and even to design. You shouldn't be able to reset after drawing a card for instance. Even playing a card leaks info to your opponent, except if we reworked the process completely so the actions would only be local until the turn is done. But I'm not willing to do that, it's too big of a rewrite.
Now I get that successive actions can feel cumbersome.
I'd like to keep the "select then confirm" process, because clicking on a card to see it zoomed in is useful, and it would be bad if clicking suddenly made you do an action. We need to keep the UX consistent and not surprise users in such ways.
What I could do however is keep the just played card selected if it has abilities you can use, so you don't have to click on the card again to activate an ability. It's a small change but I think it would solve a big part of the "clickfest" feeling.
An undo/reset turn is not easy to implement, and even to design. You shouldn't be able to reset after drawing a card for instance. Even playing a card leaks info to your opponent, except if we reworked the process completely so the actions would only be local until the turn is done. But I'm not willing to do that, it's too big of a rewrite.
Now I get that successive actions can feel cumbersome.
I'd like to keep the "select then confirm" process, because clicking on a card to see it zoomed in is useful, and it would be bad if clicking suddenly made you do an action. We need to keep the UX consistent and not surprise users in such ways.
What I could do however is keep the just played card selected if it has abilities you can use, so you don't have to click on the card again to activate an ability. It's a small change but I think it would solve a big part of the "clickfest" feeling.
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