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Nekonyancer

讓我們來學習怎麼玩 村民!

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本教學的存在歸功於: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed0234c259.22453604.jpg[/img] 一場[red]瘟疫[/red]已經摧毀了你的村莊,但是許多難民正沿著道路前進。 你必須招募正確的人來重建你的村莊! [green][tip] 本教學適合在電腦上觀看![/green]1archivecontrol_editmode_centercomment000
Nekonyancer在 *村民* 中,你和對手將輪流從[red]*道路*[/red]上抽取卡片,然後出牌。 所有的卡片都具有不同的協同效應、前提條件和獎勵。 這些卡片在遊戲進行中會一次或兩次給予擁有者分數。 [green]遊戲結束時,分數最高的玩家獲勝![/green]2vil_villager_101000vil_villager_81 1 vil_villager_153 1 vil_villager_101 1 vil_villager_127 1 vil_villager_75 1 vil_villager_109 1
Nekonyancer每個回合分為兩個明確的階段:*抽取階段*和*建造階段*。 [blue]現在我們處於第一個抽取階段,並且是第一個玩家。[/blue] *點擊這個木匠,從道路上選擇它!* 3vil_villager_101010vil_villager_101 16
Nekonyancer*很好!* 這張卡片進入了我們的[red]*村莊廣場*[/red]。它基本上是我們手牌的一部分,但首先放在這裡是為了方便追蹤我們在本回合中抽取了多少張卡片。1vil_village_92143487640ed5067783600vil_squarecards_92143487_item_101 1
Nekonyancer正如你所看到的,[red]*另一張卡片*[/red]被放在道路上以替換我們選擇的那一張。 當卡片被放在道路上時,它們通常來自道路上方的[blue]*最左邊的卡片堆*[/blue]。 現在輪到下一位玩家抽取一張卡片...2vil_villager_78640ed5067783600vil_suit_0 2 vil_villager_78 1
Nekonyancer好的,輪到我們再次選擇了。 請注意頂部會顯示你在本回合中還可以抽取多少張卡片。 [green][tip] 這個數字會在遊戲進行中改變![/green] *讓我們選擇這個家禽商販!*1vil_villager_75640ed50fae0ee10vil_villager_75 16
Nekonyancer好的,每個人都選擇了他們被允許選擇的所有卡片,所以抽取階段結束了。 之後,BGA自動地*"更新了道路"*。 在這個過程中,道路上的任何有硬幣的卡片都會被丟棄並替換。 然後在每張卡片上放置一個[red]*硬幣*[/red]。1vil_villager_161640ed53f4fa9b00goldcounter_spot1 1 goldcounter_spot2 1 goldcounter_spot3 1 goldcounter_spot4 1 goldcounter_spot5 1 goldcounter_spot6 1
Nekonyancer由於這是第一回合,卡片上沒有硬幣,因此沒有卡片被替換。 如果現在聽起來有些奇怪,不用擔心。 以後會更加清楚明白的。 現在,讓我們繼續進入*建造階段*!2vil_villager_161640ed53f4fa9b00
Nekonyancer我們選擇的村民從我們的[red]*村莊廣場*[/red]移入[blue]*我們的手牌*[/blue]。現在我們必須選擇要將哪些村民放入我們的村莊! 在頂部,BGA會告訴你在這個階段你可以打出多少張卡片。 如果我們能打出這個[green]*木匠*[/green]就太好了,但是如果你將鼠標懸停在上面,你會看到它必須放在一個*伐木工人*上。3playerhandcards_item_101640ed53f4fa9b00playerhandcards_item_101 8 playerhandcards 2 vil_squarecards_92143487 1
Nekonyancer[green]*伐木工人*[/green]是一種*基礎村民*,而基礎村民有三種類型。 與其他村民不同,我們不需要抽取這些村民。 將它們放入我們的村莊甚至不計入我們每回合可以打出的卡片數量。 然而,打出一張基本村民需要我們[red]棄掉一張手牌[/red],然後將它放到[blue]*道路上方的一個卡片堆*[/blue]中。4vil_villager_70640ed53f4fa9b00vil_villager_70 8 vil_suit_1 2 vil_suit_2 2 vil_suit_3 2 vil_suit_4 2 vil_suit_5 2
Nekonyancer*1. 點擊伐木工人的卡片堆。* 現在BGA應該會要求你從手牌中棄掉一張村民卡片。 *2. 選擇你手中的玻璃工人。* BGA應該會要求你選擇將卡片棄置到*哪個位置*。 *3. 點擊指示的卡片堆!*5vil_villager_70640ed53f4fa9b10vil_villager_70 17 vil_suit_2 19 playerhandcards_item_89 18
Nekonyancer*很好!* 現在,由於[green]*伐木工人*[/green]已經在我們的村莊中,我們可以打出木匠! *點擊木匠!*1playerhandcards_item_101640ed558ad3e310playerhandcards_item_101 16 vil_villager_70 8
Nekonyancer[blue]太棒了![/blue] 木匠被放置在伐木工人的上方。 正如你從它的放置方式可以猜到的那樣,*基本村民*(例如伐木工人)可以支持*兩張*不同的卡片!1vil_basicvillagerzone_70640ed55d5349200
Nekonyancer那麼這個[green]*木匠*[/green]到底有什麼作用呢? 所有的符號代表什麼意思呢? Well, the [img]https://x.boardgamearena.net/data/tutorials/img6785ed02513ec9.53609970.jpg[/img] symbol means that we can "build" one more card in our village each turn. 你的建造限制始終從*2*開始,所以我們的新限制是*3*! [red]然而,這個效果要到下一回合才會生效![/red]2vil_villager_101640ed55d5349200vil_villager_101 8
NekonyancerThe [img]https://x.boardgamearena.net/data/tutorials/img6785ed026d8df4.00939786.jpg[/img] symbol means that it *unlocks* eight other cards. 如果你將游標懸停在卡片上,它會顯示給你看哪些卡片被解鎖了! 其中之一是我們在本回合選擇的[blue]*家禽商販*[/blue],與木匠一起!3vil_villager_101640ed55d5349200playerhandcards_item_75 7
Nekonyancer相應地,[blue]*家禽商販*[/blue]是一張*帶有鎖的*卡片。 所有這些鎖定和解鎖的術語都有點誤導性,[red]它們並不是指前提條件[/red]。 相反,當玩家打出一張帶有鎖的卡片時,必須在相應的解鎖卡片上放置*2個硬幣*。4playerhandcards_item_75640ed55d5349200
Nekonyancer家禽商販必須放置在[green]*創始人*[/green]卡片上,每個人在自己的村莊中都有這張卡片。 *打出家禽商販!*5playerhandcards_item_75640ed55d5349210playerhandcards_item_75 16 vil_villager_1 8
Nekonyancer*太好了!* 現在來看看*木匠*!由於我們打出了一張對應的帶有鎖的卡片,[red]*2個硬幣*[/red]從銀行被放置在他上面! 這些硬幣,以及印在卡片上的金幣,在每個*市場階段*將給予我們勝利點數,我們很快會更多地了解它們。1vil_villager_75640ed55f8a97700goldcounter_villager101 1
Nekonyancer[green]解鎖你自己的卡片非常重要![/green] 如果對手有一個木匠卡片而我們沒有,則會在*對手*的木匠上放置兩個硬幣! 此外,這兩個硬幣將從我們的個人供應中取出,這實際上將使我們損失兩分! 如果遊戲中沒有任何人有木匠卡片,我們只需要向銀行*支付*兩個硬幣!2vil_villager_101640ed55f8a97700
Nekonyancer讓我們回到[blue]*家禽商販*[/blue]。 I never explained the[img]https://x.boardgamearena.net/data/tutorials/img6785ed02894a27.41192888.jpg[/img]symbol! 這是一個[red]*食物*[/red]符號! 它會使我們每回合可以抽取的卡片數量增加1。 這意味著下一回合我們可以抽取*3*張卡片,而不是預設的*2*張!3vil_villager_75640ed55f8a97700vil_villager_75 7
Nekonyancer好的,我們已經"建造"了這個回合允許我們建造的兩張卡片。 現在輪到我們的對手建造他們的卡片了。 然後我們將進入另一個回合,從抽取階段開始!4vil_villager_75640ed55f8a97700
Nekonyancer*好的,新的回合開始!* [red]*起始玩家標記*[/red]轉移到下一位玩家Nekonekoneko4,所以他將從道路上選擇第一張卡片,而現在這些卡片上都有硬幣。 [green]當你抽取一張帶有硬幣的卡片時,它會給予你一分![/green]1firstplayericon_92143487640ed5ff388ff00firstplayericon_92143487 1
Nekonyancer正如你所看到的,[red]替換卡片[/red]不帶有硬幣,因此我們有動力選擇那些在上一個建造階段等待的卡片!1road640ed61ab80ea00vil_villager_73 6
Nekonyancer好的,輪到我們抽取一張卡片了! 請注意,由於我們[blue]*家禽商販*[/blue]上的食物符號,我們現在可以抽取*3*張卡片,而不是*2*張。1pagemaintitletext640ed62085d3600vil_villager_75 7
Nekonyancer選擇一張帶有免費硬幣的卡片是不錯的選擇,但是這位造船師與我們一開始遊戲時擁有的[red]*漁夫卡片*[/red]具有很好的協同效應! *選擇造船師!*2vil_villager_112640ed62085d3610vil_villager_112 16 playerhandcards_item_157 6
Nekonyancer[blue]輪到我們了。[/blue] 嗯,道路上沒有什麼好的選擇。 幸運的是,還有其他的選擇! 我們可以從[blue]*道路上方的卡片堆*[/blue]中選擇一張卡片。 我們不會確切知道我們得到的是什麼,但我們會知道它是哪種*類型*的卡片!1archivecontrol_editmode_centercomment640ed6564e2aa00vil_suit_1 2 vil_suit_13 2 vil_suit_3 2 vil_suit_4 2 vil_suit_5 2
Nekonyancer我們已經有一些不錯的木頭協同效應了。 *選擇這張木頭卡!*2vil_suit_3640ed6564e2aa10vil_suit_3 16
Nekonyancer糟糕。 我們不需要另一個*木匠*卡片。 嗯,沒關係。1vil_squarecards_92143487_item_102640ed67630f9600
Nekonyancer*看!*[red]*第二個卡片堆*[/red]完全被清空了! 當發生這種情況時,它會觸發第一個*市場階段*,該階段將在本回合結束時解決! [green]在那時,每位玩家將根據他們在村莊中擁有的金幣數量獲得相應的分數![/green]1roadstack2640ed689a548700roadstack2 6
Nekonyancer現在,我們的村莊中有*5*個硬幣 - 木匠上有兩個,家禽商販上有三個。 我們[red]*創始人*[/red]卡片上的2個硬幣不再計算在內,因為家禽商販覆蓋了它們! 在市場觸發之前,我們仍然需要完成本回合的建造階段。 [green]我想我們能夠獲得很多分數![/green]3vil_basicvillagerzone_1640ed689a548700vil_villager_1 13
Nekonyancer[red]抽取階段即將結束[/red]。記住,BGA會在這種情況下*更新道路*。 這意味著每張有硬幣的卡片都會被棄掉並替換。 然後硬幣會放置在道路上的所有卡片上!1vil_villager_147640ed6e27c74200vil_villager_81 13 vil_villager_109 13
Nekonyancer好的,開始建造! 由於我們的木匠,我們可以在這個階段建造 *3* 張卡片。 *讓我們從造船師開始建造!*1playerhandcards_item_112640ed735bdb5e10playerhandcards_item_112 16
Nekonyancer*很好!* 船工起始有兩枚硬幣,但他可以獲得更多. 他解鎖了漁夫,所以等等來打出! *打出漁夫!*1vil_villager_112640ed74b4b40510playerhandcards_item_157 16
Nekonyancer很好! 現在我們的造船師身上也有額外的硬幣! 最後,讓我們建造[green]*車夫*[/green]。 嗯,我們的[red]*伐木工人*[/red]只能容納兩張卡片。 我們需要再獲得一個伐木工人。1vil_basicvillagerzone_70640ed7503cae800playerhandcards_item_106 8 vil_villager_70 1
Nekonyancer*雇用另一位伐木工人! 將我們的籬笆卡片棄置到第五個卡片堆上!*2playerhandcards_item_115640ed7503cae810vil_villager_69 17 vil_suit_4 19 playerhandcards_item_164 18
Nekonyancer[blue]很好![/blue] 請記住,雇用*基本村民*不計入我們的建造限制,所以我們仍然可以打出車夫! *打出車夫!*1vil_villager_69640ed7607f10f10playerhandcards_item_106 16
Nekonyancer*太棒了!* 在市場階段中,我們獲得了[red]17分[/red],這使我們在分數上遙遙領先於對手! 1archivecontrol_editmode_centercomment640ed7654bf7600
Nekonyancer遊戲將按照你所看到的方式繼續進行,直到[blue]*最後一個卡片堆*[/blue]耗盡,觸發第二次市場階段! 然後每個人再次獲得分數,[green]在此之後,分數最高的人將獲得遊戲的勝利![/green]2vil_suit_27640ed7654bf7600vil_suit_27 7
Nekonyancer還有一些卡片機制我需要提到。 這是一張[red]*特殊卡片*[/red]。每張特殊卡片在打出時都有一些獨特的效果,但它們的抽取和建造方式與其他村民卡片相同!3vil_villager_147640ed7654bf7600vil_villager_147 6
Nekonyancer像[red]*漁夫*[/red]或[red]*養蜂人*[/red]這樣的*獨立卡片*沒有先決條件。 它們不會放置在其他卡片上方,也不能將其他卡片放置在它們上方。 然而,它們仍然可以帶有鎖。4vil_villager_157640ed7654bf7600vil_villager_159 6 vil_villager_157 6
Nekonyancer最後,有些卡片上印有[red]*銀幣*[/red]。 銀幣在*第二次*市場階段可以獲得分數,但不會在第一次市場階段獲得分數!5playerhandcards_item_104640ed7654bf7600playerhandcards_item_104 6
Nekonyancer[blue]*感謝您遊玩了 村民 的教學遊戲!*[/blue] 如果您對教學遊戲有任何問題或意見,請隨時發送消息給*Nekonyancer*! 感謝*Kayvon*和*Mogri*將這款遊戲帶到BGA! 玩得愉快! :D6archivecontrol_editmode_centercomment640ed7654bf7600
Nekonyancer

現在你已準備好迎接首場遊戲了!


開始玩 村民!

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村民 的規則:互動式教學
村民 的規則:互動式教學
村民 的規則:互動式教學
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Villagers

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

3
(en)
Official revised rules.
2
(de)
Spielanleitung Villagers
1
(zh)
中文規則
1
(fr)
Compagnons - Règles FR
0
(ja)
【ライトなボドゲ】ヴィレジャーズ(Villagers)
0
(es)
Reglas en Español
0
(ru)
Правила игры
0
(pl)
Instrukcja PL

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Game help:


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Game options

Game mode
Normal mode
Game speed
Real-time • Normal speed (+47 per turn (maximum 201))

publisher

Designer: Haakon Gaarder

Artist: Haakon Gaarder

Developed by: Kayvon, Mogri

Release 230307-1603


Ambient music for Villagers

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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