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Nekonyancer

讓我們來學習怎麼玩 多米諾骨牌!

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本教學的存在歸功於: Nekonyancer
0000
Nekonyancer歡迎來到 *多米諾骨牌,* 一個傳統的版塊拼放遊戲! 大廳會有很多不同的可選規則。 本教程將重點介紹最常見的集合,*“All Fives”.* [green][tip] 如果您在行動裝置上查看此內容,您可能需要點擊右上角的 *-* 按鈕最小化許多這種方框! 我推薦使用電腦代替! [/green]1archivecontrol_editmode_centercomment000
Nekonyancer一塊 *多米諾骨牌* 是一個矩形的版塊,上面有一條中線,兩端有0到6的點數。 大部分遊戲會使用 *雙六組* 來進行,它的每一張牌都是0到6之間所有數字的組合,所以總共會有 *28* 張不同的骨牌。 [img]https://x.boardgamearena.net/data/tutorials/img6785ed4a78f448.98904860.jpg[/img]2maintitlebar_content000
Nekonyancer在 *2/3/4* 人遊戲時,每名玩家在開始時會有 *7/5/5* 張骨牌。 玩家會輪流從手中將骨牌放置到桌面上。 當如此做時,會將桌面上所有 [red]開放端[/red] 的點數加總。 當數值總和正好為5的倍數時,就會獲得分數! [blue]這在稍後會更容易理解。[/blue]3myhand_item_19000myhand_item_2 1 myhand_item_4 1 myhand_item_5 1 myhand_item_12 1 myhand_item_16 1 myhand_item_19 1 myhand_item_21 1
Nekonyancer我們是起始玩家。 我們要如何開始沒有任何限制,但最好是將多米諾骨牌的兩端相加起來等於 5 的倍数。 可以打出[blue]*這張牌*[/blue]! 5 + 0 = 5,結果是五的倍數。 *選擇 [blue] 此塊多米諾骨牌。 [/blue]* 你應該能看到桌面上有已選擇的多米諾骨牌的影子。 * 在影子上點擊以打出此塊多米諾骨牌。 *4maintitlebar_content010myhand_item_16 2
Nekonyancer好極了! BGA 把多米諾骨牌的兩端加起來並得到 [blue]*5。*[/blue] 然後把結果除以 *5* 並得到 *1。* [red] 我們得到了 1 分! [/red]1end_sum_box654ad11c2ba3200end_sum_counter 2
Nekonyancer順便說一句,如果我們放置的骨牌在您的螢幕上太小,您可以使用 [red]*這些按鈕*[/red] 或者 *滑鼠滾輪* 以縮放.2zoomout654ad11c2ba3200zoomin 1 zoomout 1
Nekonyancer現在輪到我們對手的回合了。 [blue]從現在開始,有兩個放置時的要求:[/blue] *1.* 每個骨牌都必須將其中一端與已經放置的骨牌的一端相連擺放。 *2.* 彼此接觸的骨牌端必須要是相同的點數。 來看看我們的對手會如何出牌。3archivecontrol_editmode_centercomment654ad11c2ba3200
Nekonyancer他們打出 [blue]*4/5*[/blue] 的多米諾骨牌! 注意,要讓 *5* 的那端連接在桌面上數值為 *5* 的骨牌旁邊。 BGA會自動把所有開放端的點數加總。 原本的 5 端已經被封閉了,現在 [red] 開放端點數加總 [/red] 為 4+0 。 既然這不是五的倍數,我們的對手不會得到任何分數。1domino_15_-1_0_1654ad147216b000domino_15_-1_0_1 2
Nekonyancer又輪到我們了! 這次,我們的擺放選擇變得更加有限了。 我們可以把多米諾骨牌放在左邊與 *4* 相連,或者放在右邊與 *空白* 相連。 我們有 [red] * 三個選項 *[/red] 。記住,我們希望盡可能讓開放端的總和等於五的倍數。 [blue] 我們要打出哪張多米諾骨牌呢? [/blue]2page-title654ad147216b000myhand_item_5 1 myhand_item_12 1 myhand_item_19 1
Nekonyancer[blue] 絕對是 6/0 的多米諾骨牌![/blue] * 選擇 6/0 的多米諾牌。 把它放在右邊。*3variant_wrap654ad147216b010myhand_item_5 16
Nekonyancer開放端的點數總和為 [red] *10* [/red] ,正是五的倍數。 除以 5 之後,[red] 我們得到 2 分![/red]1end_sum_box654ad14c191ad00end_sum_counter 1
Nekonyancer我們的對手打出一張 [red]*雙 6*[/red] 。 雙牌總是以 *重直* 方向連接在一般的多米諾骨牌成旁邊。 雙牌的兩端都算是開放端。 我們的對手點數總和是 (4 + 6 + 6)。 [red] 沒有得到分數! [/red]1domino_27_2_0_0654ad15715c4d00domino_27_2_0_0 1
Nekonyancer由於這是本輪打出的第一張雙多米諾骨牌,BGA 在其上放置了一個雙箭頭,將其標記為[red]*旋轉器。.*[/red] 將多米諾骨牌放置在其兩側後,端旋轉器的兩端將可用於放置多米諾骨牌。 [blue]這很難用文字敘述,但你很快就會看到它是如何運作的。[/blue]2domino_27_2_0_0654ad15715c4d00domino_27_2_0_0 1
Nekonyancer又輪到我們了,而這次看來我們只有一個選擇。 幸運地,這會形成總和為 *15* 的結果,因此我們得到了 3 分! [red] * 打出多米諾骨牌! *[/red]3maintitlebar_content654ad15715c4d10myhand_item_19 1
Nekonyancer我們的對手在旋轉器的另一側出牌,因此現在也可在旋轉器的兩端出牌了。 如果我們有6點的骨牌,就可以將它縱向的接在旋轉器的一端。 縱使如此,旋轉器的數值是 *不會* 被計算在總和裡的。1domino_7_3_0_3654ad16d2c07200
Nekonyancer我想你現在知道擺放的規則了,所以我會開始實際擺放多米諾骨牌給你看。 :)2archivecontrol_editmode_centercomment654ad16d2c07200
Nekonyancer我們的對手打出一個 [blue] * 6/3 * [/blue] 在旋轉器上方。 現在總共有 * 三個 * 開放端,所以 [red]* 開放端點數總和 *[/red] 是 (3 + 3 + 1) 。1end_sum_counter654ad19486f5200end_sum_counter 1 domino_23_2_-1_2 2
Nekonyancer[blue]*這個骨牌*[/blue]改變了方向,這樣做是因為在現實世界中,很多人沒有足夠長的桌子來容納 20 多個多米諾骨牌首尾相連! 在 BGA 上,如果我們放下 20 塊骨牌,我們便不得不縮小到很遠的距離或不斷來回滾動。 利用一些縱向空間可以解決這個問題。 [red]這並不改變遊戲規則或機制。[/red]1domino_13_-3_0_3654ad1ae933ca00domino_13_-3_0_3 2
Nekonyancer我們的對手打出了[red]*另一個雙骨牌。*[/red] 和6/6一樣,它是垂直打的。 兩個 2 現在都是開放端的一部分。 然而,它不會為多米諾骨牌創建任何額外新的末端。 只能有[blue]*1個旋轉器。*[/blue]1domino_4_6_0_0654ad1b7a55fb00domino_27_2_0_0 2 domino_4_6_0_0 1
Nekonyancer我們打出了最後一張骨牌,贏得了這一輪! 這就是所謂的*「走出去」。* 作為獎勵,BGA 會計算對手未玩過的骨牌的點數,除以 5,並四捨五入到最接近的整數。 [green]我們將會獲得很多分![/green] 在此範例中,我們只有一位對手,而他只有一張多米諾骨牌未打出,上面只有 1 點。 1 / 5 = .2 [blue].2回合戰成0,所以我們沒有獲得任何額外的獲勝分數。[/blue] :(1maintitlebar_content654ad1bed8d1100
Nekonyancer這是另一個範例。 *對手#1:* 剩餘 10 點。 *對手#2:* 剩餘 4 點。 *(10 + 4) / 5 = 2.8* [blue]我們會得到額外的 3 分![/blue]3archivecontrol_editmode_centercomment654ad1bed8d1100
Nekonyancer[green]但這並不是一輪結束的唯一方式![/green] *關閉回合結束摘要,然後繼續。*4archivecontrol_editmode_centercomment654ad1bed8d1100
Nekonyancer這就是 [blue] *墓地。* [/blue] 當玩家無法將骨牌放在桌上時,他們必須從墓地抽出骨牌,直到他們找到可以打出的骨牌。 如果墓地已經耗盡並且他們仍然沒有什麼可以打出的,他們必須跳過他們的回合。 如果所有人都跳過他們的回合,則本輪結束,即使沒有人「出完牌」。7deck_wrap654ad1bed8d1100deck_wrap 2
Nekonyancer倘若如此,手牌 *點數最少* 的玩家成為本輪贏家。 BGA會將所有玩家的點數加總,扣掉贏家的點數,除以五,四捨五入。 本輪的贏家會得到這些分數。 [blue] 以下是範例: [/blue] *Neko1:* 4 點。 *Neko2:* 10 點。 *Neko3:* 8 點。 (10 + 8 - 4) / 5 = 2.8. [green]Neko 1 會得到額外的 3 分。[/green]8maintitlebar_content654ad1bed8d1100
Nekonyancer您已經看完一個完整的回合。 遊戲將如您所見繼續進行,直到至少一名玩家達到 [green]30 分,[/green]他便立即贏得遊戲!9archivecontrol_editmode_centercomment654ad1bed8d1100
Nekonyancer[red]最後我想說的,就是在大堂的設定![/red] *遊戲長度* 你可以選擇快速(預設)或長。 實際長度視乎所選擇的遊戲規則。 * 規則設定 * : 你可以從七種多米諾骨牌的變體做選擇! 每一個選項都被清楚地標示。 你也可以選擇 [blue] 客製 [/blue] 以創造專屬於你的變體!10archivecontrol_editmode_centercomment654ad1bed8d1100
Nekonyancer[blue]* 感謝你看完這個多米諾骨牌的遊戲教程!*[/blue] 若你對教學有任何疑問或建議,歡迎寫意見給*Nekonyancer*! 特別感謝 *ufm* 將這個遊戲帶到BGA! 玩得愉快! :D11archivecontrol_editmode_centercomment654ad1bed8d1100
Nekonyancer

現在你已準備好迎接首場遊戲了!


開始玩 多米諾骨牌!

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多米諾骨牌 的規則:互動式教學
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Dominoes

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Complete rules:

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Domino Rules
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『ドミノ』の遊び方・魅力をご紹介!

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Game mode
Normal mode
Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))
Game length
Short game
Rule set
All Fives
Matador matching
Disabled
Deal all dominoes
Disabled
Initial hand size (2 players)
7
Initial hand size (3 players)
5
Initial hand size (4 players)
5
Draw rule
Draw until play
Spinner
Enabled
Double as the first domino
Disabled
Arm completion rule
Disabled
Domino play scoring
Fives scoring
Round end scoring
Positive round end scoring
Next round leader
Winner goes first

Designer:

Artist: Mourad Mokrane

Developed by: ufm

Release 231107-2051

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